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2025-04-21 16:04:59 +08:00
using UnityEngine;
public class Global
{
Global() { }
#if UNITY_WEBGL && !UNITY_EDITOR
public static string dataPath = Application.dataPath + "/Data";
#else
public static string dataPath = Application.dataPath + "/../Data";
#endif
public static string deviceIconsPath = dataPath + "/DeviceIcons/";
public static string audioPath = dataPath + "/Audio/";
public static string appXmlPath = dataPath + "/App.xml";
public static string imagePath = dataPath + "/Image/";
public static string videoPath = dataPath + "/Video/";
public static string xmlPath = dataPath + "/Xml/";
public static string reportPath = dataPath + "/Report/";
public static string reportDemoPath = reportPath + "Demo.docx";
}