2025-01-02 12:15:45 +08:00
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>虚拟实验 | {{{ PRODUCT_NAME }}}</title>
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<link rel="shortcut icon" href="TemplateData/favicon.ico">
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<link rel="stylesheet" href="TemplateData/style.css">
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</head>
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<body>
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<div id="unity-container" class="unity-desktop">
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<canvas id="unity-canvas" width=1280 height=720></canvas>
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<div id="unity-loading-bar">
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<div id="unity-progress-bar-empty">
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<div id="unity-progress-bar-full"></div>
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</div>
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</div>
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<div id="unity-warning"> </div>
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<div id="unity-footer">
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<div id="unity-fullscreen-button"></div>
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<div id="unity-build-title">{{{ PRODUCT_NAME }}}</div>
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</div>
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</div>
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<script src="./TemplateData/js/jquery-1.10.2.min.js"></script>
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<script src="./TemplateData/js/jspdf.min.js"></script>
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<script src="./TemplateData/js/jspdf.plugin.autotable.js"></script>
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<script src="./TemplateData/js/faker.min.js"></script>
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<script src="./TemplateData/font/font.js"></script>
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<script>
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var container = document.querySelector("#unity-container");
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var canvas = document.querySelector("#unity-canvas");
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var loadingBar = document.querySelector("#unity-loading-bar");
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var progressBarFull = document.querySelector("#unity-progress-bar-full");
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var fullscreenButton = document.querySelector("#unity-fullscreen-button");
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var warningBanner = document.querySelector("#unity-warning");
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// Shows a temporary message banner/ribbon for a few seconds, or
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// a permanent error message on top of the canvas if type=='error'.
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// If type=='warning', a yellow highlight color is used.
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// Modify or remove this function to customize the visually presented
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// way that non-critical warnings and error messages are presented to the
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// user.
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function unityShowBanner(msg, type) {
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function updateBannerVisibility() {
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warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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}
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var div = document.createElement('div');
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div.innerHTML = msg;
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warningBanner.appendChild(div);
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if (type == 'error') div.style = 'background: red; padding: 10px;';
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else {
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if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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setTimeout(function() {
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warningBanner.removeChild(div);
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updateBannerVisibility();
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}, 5000);
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}
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updateBannerVisibility();
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}
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var buildUrl = "Build";
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var loaderUrl = buildUrl + "/{{{ LOADER_FILENAME }}}";
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var config = {
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dataUrl: buildUrl + "/{{{ DATA_FILENAME }}}",
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frameworkUrl: buildUrl + "/{{{ FRAMEWORK_FILENAME }}}",
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codeUrl: buildUrl + "/{{{ CODE_FILENAME }}}",
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streamingAssetsUrl: "StreamingAssets",
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companyName: {{{ JSON.stringify(COMPANY_NAME) }}},
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productName: {{{ JSON.stringify(PRODUCT_NAME) }}},
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productVersion: {{{ JSON.stringify(PRODUCT_VERSION) }}},
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showBanner: unityShowBanner,
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};
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// By default Unity keeps WebGL canvas render target size matched with
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// the DOM size of the canvas element (scaled by window.devicePixelRatio)
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// Set this to false if you want to decouple this synchronization from
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// happening inside the engine, and you would instead like to size up
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// the canvas DOM size and WebGL render target sizes yourself.
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// config.matchWebGLToCanvasSize = false;
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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// Mobile device style: fill the whole browser client area with the game canvas:
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var meta = document.createElement('meta');
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meta.name = 'viewport';
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meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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document.getElementsByTagName('head')[0].appendChild(meta);
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container.className = "unity-mobile";
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canvas.className = "unity-mobile";
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// To lower canvas resolution on mobile devices to gain some
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// performance, uncomment the following line:
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// config.devicePixelRatio = 1;
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unityShowBanner('WebGL builds are not supported on mobile devices.');
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} else {
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// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
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canvas.style.width = "1280px";
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canvas.style.height = "720px";
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}
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2025-04-22 11:00:36 +08:00
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//添加功能---------
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function HtmlDownloadWord(bytes, reportdata) {
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var blob = new Blob([bytes]);
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var url = window.URL.createObjectURL(blob);
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generate(url, reportdata);
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}
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2025-01-02 12:15:45 +08:00
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function LoadTextPDF(name, reportdata) {
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reportdata = (reportdata.replace(/<(.|\n)*?>/g, '') || ' ')
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.replace(/</g, '<')
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.replace(/>/g, '>');
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reportdata = JSON.parse(reportdata)
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/*
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console.log("LoadTextPDFJSON:"+reportdata);
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for (var i = 0; i < reportdata.length; i++) {
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for (var j = 0; j < reportdata[i].length; j++) {
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console.log(reportdata[i][j]);
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}
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}
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*/
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var rows = reportdata.length-5;
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var cols = reportdata[0].length;
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var twoDArray = [];
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for (var i = 0; i < rows; i++) {
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twoDArray[i] = [];
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for (var j = 0; j < cols; j++) {
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console.log("i"+i+"J"+j+"rows"+rows+"cols"+cols+"reportdata[i+5][j]:"+reportdata[i+5][j]);
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twoDArray[i][j] = reportdata[i+5][j];
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}
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}
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var body = twoDArray;
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var doc = new jsPDF('p', 'pt');
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doc.addFileToVFS('pingfang.ttf', moo);
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doc.addFont('pingfang.ttf', 'custom', 'normal');
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doc.setFont('custom');
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doc.setFontSize(16);
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doc.text(reportdata[0][0], 230, 20);
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doc.setFontSize(14);
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doc.text(reportdata[1][0], 20, 50);
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doc.setFontSize(12);
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doc.text(reportdata[2][0], 40, 80);
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doc.text(reportdata[2][1], 170, 80);
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doc.text(reportdata[2][2], 370, 80);
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doc.text(reportdata[2][3], 470, 80);
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doc.setFontSize(14);
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doc.text(reportdata[3][0], 20, 110);
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doc.setFontSize(12);
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doc.autoTable({
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columns: [
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{ header: '考核环节', dataKey: 'link' },
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{ header: '考核点', dataKey: 'point' },
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{ header: '总分', dataKey: 'total' },
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{ header: '实际得分', dataKey: 'actualscore' }
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],
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styles: { font: 'custom' },
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startY: 130,
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body: body });
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doc.save(name);
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}
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loadingBar.style.display = "block";
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var script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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progressBarFull.style.width = 100 * progress + "%";
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}).then((unityInstance) => {
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loadingBar.style.display = "none";
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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};
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}).catch((message) => {
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alert(message);
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});
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};
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document.body.appendChild(script);
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</script>
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</body>
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</html>
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