loudixvmuniu/Assets/Test/CreateGeo.cs

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1.5 KiB
C#
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2025-01-02 12:15:45 +08:00
using CG.UTility;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
/*******************************************************************************
*Create By CG
*Function
*******************************************************************************/
namespace Test
{
public class CreateGeo : MonoBehaviour
{
private string a = <><D7A2><EFBFBD><EFBFBD>|<7C><>ͪ<EFBFBD><CDAA><EFBFBD><EFBFBD>˨<EFBFBD><CBA8>CIDR<44><52>|<7C><><EFBFBD><EFBFBD>ǯ|<7C><>ǰ<EFBFBD><C7B0>ϩ<EFBFBD><CFA9><><C7B0><EFBFBD><EFBFBD><EFBFBD>أ<EFBFBD>PG<50><47>|<7C><><EFBFBD><EFBFBD>ֽ<EFBFBD><D6BD>|<7C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>أ<EFBFBD>FSH<53><48>|<7C><><EFBFBD><EFBFBD>Ѫ<EFBFBD><D1AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ټ<EFBFBD><D9BC>أ<EFBFBD>PMSG<53><47>|<7C><><EFBFBD><EFBFBD>ϩ<EFBFBD>ٿ<EFBFBD><D9BF><EFBFBD>ͪ<EFBFBD><CDAA>PVP<56><50>|<7C><><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD>أ<EFBFBD><D8A3>׻<EFBFBD>-PGF2<46><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD>΢<EFBFBD><CEA2>|<7C>ز<EFBFBD>Ƭ|<7C>Dz<EFBFBD>Ƭ|<7C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>|<7C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̨|<7C><EFBFBD><E4BEAB>|<7C><><EFBFBD>׹<EFBFBD>|<7C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>|һ<><D2BB><EFBFBD>Գ<EFBFBD><D4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>|<7C><><EFBFBD><EFBFBD>ˮԡ<CBAE><D4A1>|<7C><><EFBFBD><EFBFBD><>ܼ<EFBFBD>|0.3%<25><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>|<7C><><EFBFBD>Ű<EFBFBD>|<7C><><EFBFBD>ѹ<EFBFBD><><D7A2><EFBFBD><EFBFBD>|<7C><><EFBFBD><EFBFBD>|<7C><><EFBFBD><EFBFBD>Һ|<7C><>ù<EFBFBD><C3B9>|<7C><>ù<EFBFBD><C3B9>";
//public GameObject prefab;
//public Transform parnet;
//[ContextMenu("CreateGeo")]
//void CreateGeoM()
//{
// string[] aArray = a.Split("|");
// for (int i = 0; i < aArray.Length; i++)
// {
// GameObject b = Instantiate(prefab, parnet);
// b.name = aArray[i];
// b.transform.localPosition = new Vector3(i, 0, 0);
// }
//}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
transform.GetComponent<TimelineDirectorCtrl>().PlayForward();
}
}
//public SignalListener signalListener;
public void TestLog()
{
Debug.Log("<22><><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD>");
}
}
}