43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
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using CG.UTility;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Playables;
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/*******************************************************************************
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*Create By CG
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*Function
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*******************************************************************************/
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namespace Test
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{
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public class CreateGeo : MonoBehaviour
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{
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private string a = "ע<><D7A2><EFBFBD><EFBFBD>|<7C><>ͪ<EFBFBD><CDAA><EFBFBD><EFBFBD>˨<EFBFBD><CBA8>CIDR<44><52>|<7C><><EFBFBD><EFBFBD>ǯ|<7C><>ǰ<EFBFBD><C7B0>ϩ<EFBFBD><CFA9>|ǰ<><C7B0><EFBFBD><EFBFBD><EFBFBD>أ<EFBFBD>PG<50><47>|<7C><><EFBFBD><EFBFBD>ֽ<EFBFBD><D6BD>|<7C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>أ<EFBFBD>FSH<53><48>|<7C><><EFBFBD><EFBFBD>Ѫ<EFBFBD><D1AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ټ<EFBFBD><D9BC>أ<EFBFBD>PMSG<53><47>|<7C><><EFBFBD><EFBFBD>ϩ<EFBFBD>ٿ<EFBFBD><D9BF><EFBFBD>ͪ<EFBFBD><CDAA>PVP<56><50>|<7C><><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD>أ<EFBFBD><D8A3><EFBFBD>-PGF2<46><32><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><CEA2>|<7C>ز<EFBFBD>Ƭ|<7C>Dz<EFBFBD>Ƭ|<7C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>|<7C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̨|<7C>侫<EFBFBD><E4BEAB>|<7C><><EFBFBD><EFBFBD>|<7C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>|һ<><D2BB><EFBFBD>Գ<EFBFBD><D4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>|<7C><><EFBFBD><EFBFBD>ˮԡ<CBAE><D4A1>|<7C><><EFBFBD><EFBFBD>|ϸ<>ܼ<EFBFBD>|0.3%<25><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>|<7C><><EFBFBD>Ű<EFBFBD>|<7C><><EFBFBD>ѹ<EFBFBD>|ע<><D7A2><EFBFBD><EFBFBD>|<7C><><EFBFBD><EFBFBD>|<7C><><EFBFBD><EFBFBD>Һ|<7C><>ù<EFBFBD><C3B9>|<7C><>ù<EFBFBD><C3B9>";
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//public GameObject prefab;
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//public Transform parnet;
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//[ContextMenu("CreateGeo")]
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//void CreateGeoM()
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//{
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// string[] aArray = a.Split("|");
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// for (int i = 0; i < aArray.Length; i++)
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// {
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// GameObject b = Instantiate(prefab, parnet);
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// b.name = aArray[i];
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// b.transform.localPosition = new Vector3(i, 0, 0);
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// }
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//}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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transform.GetComponent<TimelineDirectorCtrl>().PlayForward();
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}
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}
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//public SignalListener signalListener;
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public void TestLog()
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{
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Debug.Log("<22><><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD>");
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}
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}
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}
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