63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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/********************************************************************************
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*Create By CG
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*Function <EFBFBD><EFBFBD><EFBFBD><EFBFBD>Tap<EFBFBD>л<EFBFBD><EFBFBD>ı<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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*********************************************************************************/
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namespace CG.UTility
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{
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public class InputFieldController : MonoBehaviour, ISelectHandler, IDeselectHandler
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{
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private bool isSelect = false;
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private EventSystem system;
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// Use this for initialization
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void Start()
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{
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system = EventSystem.current;
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}
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private void GetTabDown()
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{
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if (Input.GetKeyDown(KeyCode.Tab) && isSelect)
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{
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//<2F><>һ<EFBFBD><D2BB>Ҫ<EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>
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Selectable next = null;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܹ<EFBFBD><DCB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC><EFBFBD>
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Selectable now = system.currentSelectedGameObject.GetComponent<Selectable>();
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//<2F>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD>һ<EFBFBD><D2BB>
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next = now.FindSelectableOnDown();
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if (next == null)
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{
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print("û<><C3BB><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>");
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}
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//<2F><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>ܹ<EFBFBD><DCB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
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system.SetSelectedGameObject(next.gameObject);
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}
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}
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// Update is called once per frame
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void Update()
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{
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GetTabDown();
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}
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/// <summary>
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/// ʵ<><CAB5>ISelectHandler<65>ӿ<EFBFBD>
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/// </summary>
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/// <param name="eventData"></param>
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public void OnSelect(BaseEventData eventData)
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{
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isSelect = true;
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}
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/// <summary>
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/// ʵ<><CAB5>IDeselectHandler<65>ӿ<EFBFBD>
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/// </summary>
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/// <param name="eventData"></param>
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public void OnDeselect(BaseEventData eventData)
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{
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isSelect = false;
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}
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}
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}
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