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2025-04-23 13:36:40 +08:00
using CG.Framework;
using CG.UTility;
using System;
using UnityEngine;
/********************************************************************************
*Create By CG
*Function <EFBFBD><EFBFBD>ҳ״̬
*********************************************************************************/
namespace ZXK.LouDiXvMuNiu
{
public class TimerCheckState : State
{
public override string _SceneName => "TimerCheck";
public TimerCheckState(StateContext stateContext) : base(stateContext)
{
}
public override void EnterState()
{
}
}
}