54 lines
1.5 KiB
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using CG.Framework;
using CG.UTility;
using System;
/********************************************************************************
*Create By CG
*Function
*********************************************************************************/
namespace ZXK.LouDiXvMuNiu
{
public class GameManager : MonoSingleton<GameManager>
{
[MyReadOnly]//<2F><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڽ<EFBFBD><DABD>е<EFBFBD>ϵͳ<CFB5><CDB3><EFBFBD><EFBFBD>
public string _CurModelType = "";
[MyReadOnly]//<2F><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>ʵѵģʽ
public bool _IsTrain = true;
public string _StudentName;
public string _StudentNumber;
public DataNiuHandler _DataNiuHandler = null;
public EventManager _EventManager = null;
public readonly StateContext _StateContext = new StateContext();
//<2F><>ǰapp<70><70><EFBFBD><EFBFBD>
[System.NonSerialized]
public float _CurAppVoice = 0.5f;
//<2F><>ǰapp<70><70><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
[System.NonSerialized]
public float _CurMouseFlexible = 50.0f;
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public bool _loopPopExplain = true;
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public bool _IsFirstFreeCamera = true;
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protected override void AwakeSelf()
{
base.AwakeSelf();
_DataNiuHandler = new DataNiuHandler();
_StateContext.SetState(new HomeState(_StateContext));
_EventManager = new EventManager();
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
UtilitiesMng.CustomQuit();
}
}
}
}