71 lines
1.7 KiB
C#
71 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/*******************************************************************************
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*Create By CG
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*Function UIÐèÒªºÍ³¡¾°½»»¥
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*******************************************************************************/
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namespace FenGuangJingScene
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{
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public class FenGuangJingSceneCtrl : MonoBehaviour
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{
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[SerializeField]
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public Image BS;
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[SerializeField]
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public Image ZML;
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[SerializeField]
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public Image HBS;
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[SerializeField]
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public Image HSJJS;
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[SerializeField]
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public Image LBS;
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[SerializeField]
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public GameObject BSGeo;
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[SerializeField]
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public GameObject ZMLGeo;
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[SerializeField]
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public GameObject HBSGeo;
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[SerializeField]
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public GameObject HSJJSGeo;
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[SerializeField]
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public GameObject LBSGeo;
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public void SelectBaoShi(string baoShiName)
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{
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BS.gameObject.SetActive(false);
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ZML.gameObject.SetActive(false);
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HSJJS.gameObject.SetActive(false);
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LBS.gameObject.SetActive(false);
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HBS.gameObject.SetActive(false);
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BSGeo.SetActive(false);
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ZMLGeo.SetActive(false);
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HSJJSGeo.SetActive(false);
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LBSGeo.SetActive(false);
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HBSGeo.SetActive(false);
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switch (baoShiName)
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{
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case "BS":
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BSGeo.SetActive(true);
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BS.gameObject.SetActive(true);
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break;
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case "ZML":
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ZMLGeo.SetActive(true);
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ZML.gameObject.SetActive(true);
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break;
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case "HSJJS":
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HSJJSGeo.SetActive(true);
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HSJJS.gameObject.SetActive(true);
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break;
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case "LBS":
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LBSGeo.SetActive(true);
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LBS.gameObject.SetActive(true);
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break;
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case "HBS":
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HBSGeo.SetActive(true);
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HBS.gameObject.SetActive(true);
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break;
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}
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}
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}
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} |