406 lines
15 KiB
C#
406 lines
15 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using XMLTool;
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using System.Collections.Generic;
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using TMPro;
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using DG.Tweening;
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namespace QFramework.Example
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{
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public class UIBody3DMenuTreeData : UIPanelData
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{
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public Body3D.Body body;
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}
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public partial class UIBody3DMenuTree : UIPanel
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{
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class ObjBtnData
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{
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public Button btn;
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public Body3D.Body body;
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public ObjToggleStatus status;
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public Dictionary<Body3D.Body, ObjBtnData> objBtnDataMap = new Dictionary<Body3D.Body, ObjBtnData>();
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public ObjBtnData(Dictionary<Body3D.Body, ObjBtnData> objBtnDataMap, Button btn, Body3D.Body body)
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{
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this.objBtnDataMap = objBtnDataMap;
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this.btn = btn;
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this.body = body;
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btn.onClick.AddListener(() =>
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{
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switch (status)
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{
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case ObjToggleStatus.None:
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case ObjToggleStatus.Half:
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SetStatus(ObjToggleStatus.Full);
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break;
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case ObjToggleStatus.Full:
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SetStatus(ObjToggleStatus.None);
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break;
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}
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});
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}
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public void SetStatus(ObjToggleStatus status)
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{
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this.status = status;
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RefreshStatus();
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}
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public void RefreshStatus()
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{
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switch (status)
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{
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case ObjToggleStatus.None:
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CheckActive();
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foreach (var sub in body.subBody)
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{
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if (objBtnDataMap.ContainsKey(sub.Value))
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{
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objBtnDataMap[sub.Value].SetStatus(status);
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}
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}
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SetUpStatus(body, true);
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break;
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case ObjToggleStatus.Half:
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CheckActive();
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SetUpStatus(body, false);
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break;
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case ObjToggleStatus.Full:
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CheckActive();
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foreach (var sub in body.subBody)
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{
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if (objBtnDataMap.ContainsKey(sub.Value))
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{
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objBtnDataMap[sub.Value].SetStatus(status);
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}
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}
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SetUpStatus(body, true);
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break;
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}
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RefreshUI();
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}
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public void CheckActive()
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{
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switch (status)
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{
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case ObjToggleStatus.None:
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Utility.FindObj(body.Path).SetActive(false);
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break;
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case ObjToggleStatus.Half:
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case ObjToggleStatus.Full:
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Utility.FindObj(body.Path).SetActive(true);
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break;
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}
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}
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public void RefreshParent(ObjToggleStatus status)
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{
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this.status = status;
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CheckActive();
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RefreshUI();
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}
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public void SetUpStatus(Body3D.Body body, bool needCheck)
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{
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var parent = body.parent;
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if (parent != null && objBtnDataMap.ContainsKey(parent))
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{
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if (needCheck)
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{
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bool allOn = true;
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bool allNone = true;
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// 遍历 body 的子元素 subBody
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foreach (var sub in parent.subBody)
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{
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// 检查 objBtnDataMap 中是否包含当前子元素的值
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if (objBtnDataMap.ContainsKey(sub.Value))
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{
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// 获取当前子元素对应的按钮数据的状态
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var status = objBtnDataMap[sub.Value].status;
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// 如果当前子元素的状态不是 Full,说明不是所有子元素都是 Full 状态
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if (status != ObjToggleStatus.Full)
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{
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allOn = false;
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}
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// 如果当前子元素的状态不是 None,说明不是所有子元素都是 None 状态
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if (status != ObjToggleStatus.None)
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{
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allNone = false;
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}
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}
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else
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{
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// 如果 objBtnDataMap 中不包含当前子元素的值,说明不是所有状态都符合要求
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allOn = false;
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allNone = false;
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break;
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}
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}
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// 如果所有子元素的状态都是 Full
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if (allOn)
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{
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// 将当前 body 的状态设置为 Full
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objBtnDataMap[parent].RefreshParent(ObjToggleStatus.Full);
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}
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// 如果所有子元素的状态都是 None
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else if (allNone)
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{
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// 将当前 body 的状态设置为 None
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objBtnDataMap[parent].RefreshParent(ObjToggleStatus.None);
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}
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else
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{
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objBtnDataMap[parent].RefreshParent(ObjToggleStatus.Half);
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}
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SetUpStatus(parent, true);
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}
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else
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{
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if (objBtnDataMap.ContainsKey(parent))
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{
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objBtnDataMap[parent].SetStatus(ObjToggleStatus.Half);
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SetUpStatus(parent, false);
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}
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}
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}
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}
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public void RefreshUI()
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{
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switch (status)
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{
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case ObjToggleStatus.None:
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btn.transform.Find("Full").gameObject.SetActive(false);
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btn.transform.Find("Half").gameObject.SetActive(false);
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break;
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case ObjToggleStatus.Half:
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btn.transform.Find("Full").gameObject.SetActive(false);
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btn.transform.Find("Half").gameObject.SetActive(true);
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break;
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case ObjToggleStatus.Full:
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btn.transform.Find("Full").gameObject.SetActive(true);
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btn.transform.Find("Half").gameObject.SetActive(false);
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break;
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}
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}
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}
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Dictionary<GameObject, GameObject> searchItemMap = new Dictionary<GameObject, GameObject>();
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Dictionary<Body3D.Body, ObjBtnData> objBtnDataMap = new Dictionary<Body3D.Body, ObjBtnData>();
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enum ObjToggleStatus
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{
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None,
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Half,
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Full
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}
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DOTweenAnimation contentAnim;
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protected override void OnInit(IUIData uiData = null)
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{
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contentAnim = RootContent.GetComponent<DOTweenAnimation>();
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// please add init code here
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Close.onClick.AddListener(() =>
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{
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Hide();
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StringEventSystem.Global.Send($"On{UIBody3DMenuTree.Name}Close");
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});
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Input.onSelect.AddListener(str =>
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{
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SearchContent.gameObject.SetActive(true);
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Content.gameObject.SetActive(false);
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});
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Input.onEndEdit.AddListener(str =>
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{
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if (string.IsNullOrEmpty(str))
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{
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SearchContent.gameObject.SetActive(false);
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Content.gameObject.SetActive(true);
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SearchContent.RemoveAllChildren();
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}
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else
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{
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SearchContent.gameObject.SetActive(true);
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Content.gameObject.SetActive(false);
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RefreshSearchContent(str);
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}
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});
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}
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protected override void OnOpen(IUIData uiData = null)
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{
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mData = uiData as UIBody3DMenuTreeData ?? new UIBody3DMenuTreeData();
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contentAnim.DORestart();
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Content.RemoveAllChildren();
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objBtnDataMap.Clear();
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BuildTreeUI(mData.body);
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}
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private void BuildTreeUI(Body3D.Body data, int depth = 0, Transform parent = null)
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{
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foreach (var bodyPair in data.subBody)
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{
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Body3D.Body body = bodyPair.Value;
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Transform targetParent = parent != null ? parent : Content;
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GameObject toggleObj = GameObject.Instantiate(Item.gameObject, targetParent);
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toggleObj.name = body.Name;
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Toggle uiToggle = toggleObj.transform.Find("ToggleContent/UI").GetComponent<Toggle>();
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Button objBtn = toggleObj.transform.Find("ToggleContent/Obj").GetComponent<Button>();
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TextMeshProUGUI label = toggleObj.transform.Find("ToggleContent/Label").GetComponentInChildren<TextMeshProUGUI>();
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label.text = body.Name;
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toggleObj.transform.Find("ToggleContent").GetComponent<HorizontalLayoutGroup>().padding = new RectOffset(depth * 15, 5, 2, 2);
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if (depth != 0)
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{
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toggleObj.SetActive(false);
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}
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Transform subContent = toggleObj.transform.Find("SubContent");
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uiToggle.onValueChanged.AddListener((isOn) =>
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{
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for (int i = 0; i < subContent.childCount; i++)
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{
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subContent.GetChild(i).gameObject.SetActive(isOn);
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}
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});
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objBtnDataMap.Add(body, new ObjBtnData(objBtnDataMap, objBtn, body));
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if (body.subBody.Count > 0)
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{
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uiToggle.gameObject.SetActive(true);
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BuildTreeUI(body, depth + 1, subContent);
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}
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else
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{
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uiToggle.gameObject.SetActive(false);
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}
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}
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}
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private void SetSubObjActive(Body3D.Body body, bool isOn, Transform subContent)
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{
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// 先设置当前对象
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GameObject targetObj = Utility.FindObj(body.Path);
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if (targetObj != null)
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{
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targetObj.SetActive(isOn);
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}
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// 再递归设置子对象
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int index = 0;
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foreach (var subBodyPair in body.subBody)
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{
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Body3D.Body subBody = subBodyPair.Value;
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if (subContent.childCount > index)
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{
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Transform childToggleObj = subContent.GetChild(index);
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Toggle childObjToggle = childToggleObj.transform.Find("ToggleContent/Obj").GetComponent<Toggle>();
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childObjToggle.isOn = isOn;
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Transform childSubContent = childToggleObj.transform.Find("SubContent");
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SetSubObjActive(subBody, isOn, childSubContent);
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}
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index++;
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}
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}
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private void RefreshSearchContent(string str)
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{
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searchItemMap.Clear();
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SearchContent.RemoveAllChildren();
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CheckChildren(Content, str);
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}
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private void CheckChildren(Transform parent, string str)
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{
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for (int i = 0; i < parent.childCount; i++)
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{
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Transform child = parent.GetChild(i);
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Transform labelTransform = child.Find("ToggleContent/Label");
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if (labelTransform != null)
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{
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TextMeshProUGUI textComponent = labelTransform.GetComponent<TextMeshProUGUI>();
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if (textComponent != null)
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{
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string name = textComponent.text;
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if (name.Contains(str))
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{
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GameObject clone = GameObject.Instantiate(SearchItem.gameObject, SearchContent);
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searchItemMap.Add(clone, child.gameObject);
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Transform subContent = child.Find("SubContent");
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if (subContent.childCount > 0)
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{
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Button btn = clone.transform.Find("Button").GetComponent<Button>();
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btn.onClick.AddListener(() =>
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{
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child.Find("ToggleContent/Obj").GetComponent<Toggle>().isOn = true;
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});
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Transform buttonLabel = btn.transform.Find("Label");
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if (buttonLabel != null)
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{
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TextMeshProUGUI buttonText = buttonLabel.GetComponent<TextMeshProUGUI>();
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if (buttonText != null)
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{
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buttonText.text = "组" + name + ">";
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}
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}
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CheckChildren(subContent, str);
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}
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else
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{
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Transform buttonLabel = clone.transform.Find("Button/Label");
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if (buttonLabel != null)
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{
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TextMeshProUGUI buttonText = buttonLabel.GetComponent<TextMeshProUGUI>();
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if (buttonText != null)
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{
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buttonText.text = name + ">";
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}
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}
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}
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}
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}
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}
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}
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}
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protected override void OnShow()
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{
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}
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public override void Hide()
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{
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if (contentAnim.onComplete == null)
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{
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contentAnim.onComplete = new UnityEngine.Events.UnityEvent();
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}
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contentAnim.onComplete.RemoveAllListeners();
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contentAnim.DOPlayBackwards();
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contentAnim.onComplete.AddListener(() =>
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{
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base.Hide();
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});
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}
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protected override void OnHide()
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{
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}
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protected override void OnClose()
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{
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}
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}
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} |