71 lines
1.7 KiB
C#
71 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using QFramework;
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using System;
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using QFramework.Example;
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public class UIShowAction : IAction
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{
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public ulong ActionID { get; set; }
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public bool Deinited { get; set; }
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public bool Paused { get; set; }
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public ActionStatus Status { get; set; }
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private static readonly SimpleObjectPool<UIShowAction> mPool =
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new SimpleObjectPool<UIShowAction>(() => new UIShowAction(), null, 10);
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string uiName = string.Empty;
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bool isShow = true;
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public static UIShowAction Allocate(string uiName, string isShow = "true", System.Action onDelayFinish = null)
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{
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var retNode = mPool.Allocate();
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retNode.ActionID = ActionKit.ID_GENERATOR++;
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retNode.Deinited = false;
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retNode.Reset();
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retNode.uiName = uiName;
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bool.TryParse(isShow, out retNode.isShow);
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return retNode;
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}
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public void Deinit()
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{
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if (!Deinited)
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{
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Deinited = true;
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mPool.Recycle(this);
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}
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}
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public void OnExecute(float dt)
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{
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}
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public void OnFinish()
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{
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}
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public void OnStart()
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{
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if (isShow)
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{
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UIKit.OpenPanelAsync(ActionHelper.typeDict[uiName], assetBundleName: uiName).ToAction().StartGlobal(() => this.Finish());
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}
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else
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{
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if (UIKit.GetPanel(ActionHelper.typeDict[uiName]) != null)
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{
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UIKit.HidePanel(ActionHelper.typeDict[uiName]);
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}
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this.Finish();
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}
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}
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public void Reset()
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{
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Status = ActionStatus.NotStart;
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Paused = false;
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}
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}
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