VirtualFramework/Data/Xml/01_JiaoXue.xml
2025-07-02 09:47:35 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<Module>
<Scene>01_JiaoXue</Scene>
<Type>All</Type>
<Name>教学模式</Name>
<Icon>JiaoXue.png</Icon>
<Descript>
1.掌握柱、锥、球及其组合体的结构特征与分类;
2.熟练运用几何体的表面积、体积公式;
3.提升空间想象能力与三维构造分析能力。
</Descript>
<Device>
<Name>棱柱</Name>
<!--<HighLight color="255,0,0,255"/>-->
<Path>Main/A_SM_LengZhu</Path>
<!--<Tip>三脚架</Tip>-->
<Icon>JiHeTi/LengZhu.png</Icon>
</Device>
<Device>
<Name>棱锥</Name>
<!--<HighLight color="255,0,0,255"/>-->
<Path>Main/A_SM_LengZhui</Path>
<!--<Tip>三脚架</Tip>-->
<Icon>JiHeTi/LengZhui.png</Icon>
</Device>
<Device>
<Name>球体</Name>
<!--<HighLight color="255,0,0,255"/>-->
<Path>Main/A_SM_QiuTi</Path>
<!--<Tip>三脚架</Tip>-->
<Icon>JiHeTi/QiuTi.png</Icon>
</Device>
<Device>
<Name>圆柱</Name>
<!--<HighLight color="255,0,0,255"/>-->
<Path>Main/A_SM_YuanZhu</Path>
<!--<Tip>三脚架</Tip>-->
<Icon>JiHeTi/YuanZhu.png</Icon>
</Device>
<Device>
<Name>圆锥</Name>
<!--<HighLight color="255,0,0,255"/>-->
<Path>Main/A_SM_YuanZhui</Path>
<!--<Tip>三脚架</Tip>-->
<Icon>JiHeTi/YuanZhui.png</Icon>
</Device>
<FSM name="状态机1">
<State name="初始状态">
<Enter>
<Action type="Sequence">
<Action type="Hint" value="请选择对应模块,进行对应实验学习。或者使用键盘鼠标,自由漫游场景,进行游览。" time="-1" icon="false"></Action>
<Action type="Var" name="进入棱柱" value="0"></Action>
<Action type="Var" name="进入棱锥" value="0"></Action>
<Action type="Var" name="进入球体" value="0"></Action>
<Action type="Var" name="进入圆柱" value="0"></Action>
<Action type="Var" name="进入圆锥" value="0"></Action>
<Action type="TextTip" audio="" title="教学目标" value="1.掌握柱、锥、球及其组合体的结构特征与分类;
\n2.熟练运用几何体的表面积、体积公式;
\n3.提升空间想象能力与三维构造分析能力。" btns="确定"/>
<Condition type="UIClick" value="UIRoot/PopUI/UITextTip/Mask/Content/BtnContent/确定"></Condition>
<Action type="Greatbtns"
name="动态三维建模|分类对比学习|棱柱形成动画|棱锥形成动画|球体形成动画|圆柱形成动画|圆锥形成动画"
HieraName="动态三维建模|分类对比学习|棱柱形成动画|棱锥形成动画|球体形成动画|圆柱形成动画|圆锥形成动画"
pos="-889,317.1|-756,317.1|730,347|730,347|730,347|730,347|730,347"
size="125,70|125,70|125,70|125,70|125,70|125,70|125,70" />
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
random="false"
scrollSpeed="25" position="left"
></Action>
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
<!--隐藏所有的UIBtn分类识别-->
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/分类对比学习" isShow="true" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥形成动画" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱形成动画" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥形成动画" isShow="false" isDevice="false"></Action>
<Action type="Var" name="进入棱柱" value="1"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_LengZhui" isShow="false" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="false" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action>
<Action type="Log" value="退出初始状态机"></Action>
</Action>
</Exit>
</State>
<!--状态机-->
<State name="棱柱">
<Enter>
<Action type="Sequence">
<Action type="Log" value="进入棱柱状态机"></Action>
<Action type="Var" name="进入棱锥" value="0"></Action>
<Action type="Var" name="进入球体" value="0"></Action>
<Action type="Var" name="进入圆柱" value="0"></Action>
<Action type="Var" name="进入圆锥" value="0"></Action>
<Action type="Var" name="进入棱柱" value="2"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="-148" y="29" Distance="5"></Action>
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="true" isDevice="false"></Action>
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
random="false"
scrollSpeed="25" position="left"
></Action>
<Action type="UIGuideTip"
targetName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
offSet="200,0,0|-100,100,0|-200,0,0|-400,0,0|-250,0,0|300,0,0|447,0,0|-300,0,0"
showName="棱柱上底面,棱柱上底面边长,棱柱底面,棱柱底面边长,棱柱侧面,侧棱,棱柱棱高,棱柱顶点"
tiptext="
互相平行的两个面叫作棱柱的底面,位于棱柱上面,叫上底面。|
上底面的边长叫做棱柱的上底面边长|
互相平行的两个面叫作棱柱的底面,位于棱柱下面,叫底面。|
底面的边长叫做棱柱的底面边长|
棱柱其余各面叫作棱柱的侧面|
相邻两个侧面的公共边叫作棱柱的侧棱|
两个底面间的距离叫作棱柱的高|
底面边长与侧棱汇交的点叫做棱柱的顶点。"
tipaudio="
sound4.mp3|
sound5.mp3 |
sound6.mp3|
sound7.mp3 |
sound8.mp3 |
sound9.mp3 |
sound10.mp3 |
sound11.mp3"
tiptitle="棱柱上底面|棱柱上底面边长|棱柱底面|棱柱底面边长|棱柱侧面|侧棱|棱柱棱高|棱柱顶点"
></Action>
<Action type="UISliderAnim" HideObject="Main/A_SM_LengZhu/SM_LengZhuXianKuang" title="棱柱倾斜度|底面边长|上底面边长|棱高" targetObj="Main/A_SM_LengZhu"> </Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="false" isDevice="false"></Action>
</Action>
</Exit>
</State>
<State name="棱锥">
<Enter>
<Action type="Sequence">
<Action type="Log" value="棱锥"></Action>
<Action type="Var" name="进入棱柱" value="0"></Action>
<Action type="Var" name="进入球体" value="0"></Action>
<Action type="Var" name="进入圆柱" value="0"></Action>
<Action type="Var" name="进入圆锥" value="0"></Action>
<Action type="Var" name="进入棱锥" value="2"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="373" y="11" Distance="5"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥形成动画" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_LengZhui" isShow="true" isDevice="false"></Action>
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
random="false"
scrollSpeed="25" position="left"
></Action>
<Action type="UIGuideTip"
targetName="棱锥底面,棱锥底面边长,棱锥侧面,棱锥侧棱,棱锥棱高,棱锥顶点"
offSet="200,0,0 |-250,0,0|-200,0,0|200,0,0 |200,0,0|-200,0,0"
showName="棱锥底面,棱锥底面边长,棱锥侧面,棱锥侧棱,棱锥棱高,棱锥顶点"
tiptext="
底面:其中的多边形叫作棱锥的底面。|
底面的边长叫做棱锥的底面边长|
底面的边长叫做棱柱的底面边长|
相邻两个侧面的公共边叫作棱柱的侧棱|
相邻两个侧面的公共边叫作棱柱的侧棱|
各侧面的公共顶点叫作棱锥的顶点"
tipaudio="sound18.mp3|sound19.mp3|sound20.mp3|sound21.mp3|sound22.mp3|sound23.mp3"
tiptitle="棱锥底面|棱锥底面边长|棱锥侧面|棱锥侧棱|棱锥棱高|棱锥顶点"
></Action>
<Action type="UISliderAnim" HideObject="Main/A_SM_LengZhui/SM_LengZhui_Xian" title="棱高|棱锥倾斜度|底面边长" targetObj="Main/A_SM_LengZhui"> </Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Show" value="Main/A_SM_LengZhui" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥形成动画" isShow="false" isDevice="false"></Action>
</Action>
</Exit>
</State>
<State name="球体">
<Enter>
<Action type="Sequence">
<Action type="Log" value="球体"></Action>
<Action type="Var" name="进入棱柱" value="0"></Action>
<Action type="Var" name="进入棱锥" value="0"></Action>
<Action type="Var" name="进入圆柱" value="0"></Action>
<Action type="Var" name="进入圆锥" value="0"></Action>
<Action type="Var" name="进入球体" value="2"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="-228" y="25.5" Distance="8"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_QiuTi" isShow="true" isDevice="false"></Action>
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
random="false"
scrollSpeed="25" position="left"
></Action>
<Action type="UIGuideTip"
targetName="球体圆心,球体半径"
offSet="-300,0,0|300,0,0"
showName="球体圆心,球体半径"
tiptext="
半圆的圆心叫作球心。|
半圆的半径叫作球的半径。"
tipaudio="sound51.mp3|sound52.mp3"
tiptitle="球体圆心|球体半径"
></Action>
<Action type="UISliderAnim" HideObject="Main/A_SM_QiuTi/SM_QiuTi_Xian" title="半径" targetObj="Main/A_SM_QiuTi"> </Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画" isShow="false" isDevice="false"></Action>
</Action>
</Exit>
</State>
<State name="圆柱">
<Enter>
<Action type="Sequence">
<Action type="Log" value="圆柱"></Action>
<Action type="Var" name="进入棱柱" value="0"></Action>
<Action type="Var" name="进入棱锥" value="0"></Action>
<Action type="Var" name="进入球体" value="0"></Action>
<Action type="Var" name="进入圆锥" value="0"></Action>
<Action type="Var" name="进入圆柱" value="2"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="-310" y="35.5" Distance="5"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱形成动画" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="true" isDevice="false"></Action>
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
random="false"
scrollSpeed="25" position="left"
></Action>
<Action type="UIGuideTip"
targetName="圆柱轴,圆柱底面,圆柱侧面,圆柱母线,圆柱高"
offSet="200,0,0|200,0,0|-200,0,0|400,0,0|200,0,0"
showName="圆柱轴,圆柱底面,圆柱侧面,圆柱母线,圆柱高"
tiptext="
旋转轴叫作圆柱的轴。|
垂直于轴的边旋转形成的圆面叫作圆柱的底面。|
平行于轴的边旋转形成的曲面叫作圆柱的侧面。|
无论旋转到什么位置,这条边都叫作侧面的母线。|
两个底面间的距离叫作圆柱的高。"
tipaudio=" sound29.mp3|sound30.mp3|sound31.mp3|sound32.mp3|sound33.mp3 "
tiptitle="圆柱轴|圆柱底面|圆柱侧面|圆柱母线|圆柱高"
></Action>
<Action type="UISliderAnim" HideObject="Main/A_SM_YuanZhu/SM_YuanZhu_Xian" title="上底面半径|底面半径|圆柱倾斜度|圆柱高" targetObj="Main/A_SM_YuanZhu"> </Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱形成动画" isShow="false" isDevice="false"></Action>
</Action>
</Exit>
</State>
<State name="圆锥">
<Enter>
<Action type="Sequence">
<Action type="Log" value="圆锥"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="-300" y="23.5" Distance="5"></Action>
<Action type="Var" name="进入棱柱" value="0"></Action>
<Action type="Var" name="进入棱锥" value="0"></Action>
<Action type="Var" name="进入球体" value="0"></Action>
<Action type="Var" name="进入圆柱" value="0"></Action>
<Action type="Var" name="进入圆锥" value="2"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥形成动画" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="true" isDevice="false"></Action>
<Action type="UIBackPack" devices="棱柱,棱锥,球体,圆柱,圆锥"
random="false"
scrollSpeed="25" position="left"
></Action>
<Action type="UIGuideTip"
targetName="圆锥轴,圆锥底面,圆锥侧面,圆锥母线,圆锥顶点,圆锥高"
offSet="200,0,0|200,0,0|-200,0,0|-400,0,0|-100,0,0|350,0,0"
showName="圆锥轴,圆锥底面,圆锥侧面,圆锥母线,圆锥顶点,圆锥高"
tiptext="旋转轴叫作圆锥的轴|另一条直角边旋转而形成的圆面叫作底面.|斜边旋转而形成的曲面叫作侧面|无论旋转到什么位置,斜边都叫作侧面的母线|母线与轴的交点叫作顶点|顶点到底面的距离叫作圆锥的高"
tipaudio="sound40.mp3|sound41.mp3|sound42.mp3 |sound43.mp3|sound44.mp3| sound45.mp3"
tiptitle="圆锥轴|圆锥底面|圆锥侧面|圆锥母线|圆锥顶点|圆锥高"
></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="true"></Action>-->
<Action type="UISliderAnim" HideObject="Main/A_SM_YuanZhui/SM_YuanZhui_Xian" title="底面半径|圆锥倾斜度|圆锥高" targetObj="Main/A_SM_YuanZhui"> </Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥形成动画" isShow="false" isDevice="false"></Action>
<!--<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>-->
</Action>
</Exit>
</State>
<State name="分类对比学习">
<Enter>
<Action type="Sequence">
<Action type="Log" value="进入分类对比学习!!!!"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="UIShow" value="UISliderAnim" isShow="false"></Action>
<!--<Action type="UIShow" value="UIBtnAnim" isShow="false"></Action>-->
<Action type="UIShow" value="UIBackPack" isShow="false"></Action>
<Action type="DragJiHe" DragItemName="棱柱|棱锥|球体|圆柱|圆锥" TargetObj="多面体|多面体|旋转体|旋转体|旋转体" ItemPath="JiHeTi/LengZhu.png|JiHeTi/LengZhui.png|JiHeTi/QiuTi.png|JiHeTi/YuanZhu.png|JiHeTi/YuanZhui.png"></Action>
<Condition type="StrEvent" value="UIImageSelectMap_JiHe使用结束"></Condition>
<!--根据当前的状态,返回不同的分组-->
<Action type="Any">
<Action type="Sequence">
<Condition type="Var" name="进入棱柱" value="2"></Condition>
<Action type="Var" name="进入棱柱" value="1"></Action>
</Action>
<Action type="Sequence">
<Condition type="Var" name="进入棱锥" value="2"></Condition>
<Action type="Var" name="进入棱锥" value="1"></Action>
</Action>
<Action type="Sequence">
<Condition type="Var" name="进入球体" value="2"></Condition>
<Action type="Var" name="进入球体" value="1"></Action>
</Action>
<Action type="Sequence">
<Condition type="Var" name="进入圆柱" value="2"></Condition>
<Action type="Var" name="进入圆柱" value="1"></Action>
</Action>
<Action type="Sequence">
<Condition type="Var" name="进入圆锥" value="2"></Condition>
<Action type="Var" name="进入圆锥" value="1"></Action>
</Action>
</Action>
<Action type="Log" value="Enter Sequence分类对比学习 退出???"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出分类对比学习!!!!"></Action>
</Action>
</Exit>
</State>
<State name="棱柱形成动画">
<Enter>
<Action type="Sequence">
<Action type="Log" value="棱柱形成动画!!!!"></Action>
<Action type="Var" name="进入棱柱" value="2"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="-319.5" y="32" Distance="5"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_LengZhu" isShow="false" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_LengZhuAnim" isShow="true" isDevice="false"></Action>
<Action type="Anim" value="Main/A_SM_LengZhuAnim" animName="Lengzhu" frame="1"></Action>
<Action type="Anim" value="Main/A_SM_LengZhuAnim" animName="Lengzhu" speed="-1"></Action>
<Action type="Show" value="Main/A_SM_LengZhu" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_LengZhuAnim" isShow="false" isDevice="false"></Action>
<Action type="Var" name="进入棱柱" value="1"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 棱柱形成动画 动画!!!!"></Action>
</Action>
</Exit>
</State>
<State name="棱锥形成动画">
<Enter>
<Action type="Sequence">
<Action type="Log" value="棱锥形成动画!!!!"></Action>
<Action type="Var" name="进入棱锥" value="2"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="399.5" y="22" Distance="5"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/棱锥形成动画" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_LengZhui" isShow="false" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_LengZhuiAnim" isShow="true" isDevice="false"></Action>
<Action type="Anim" value="Main/A_SM_LengZhuiAnim" animName="Lengzhui" frame="1"></Action>
<Action type="Anim" value="Main/A_SM_LengZhuiAnim" animName="Lengzhui" speed="-1"></Action>
<Action type="Show" value="Main/A_SM_LengZhui" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_LengZhuiAnim" isShow="false" isDevice="false"></Action>
<Action type="Var" name="进入棱锥" value="1"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 棱锥形成动画 动画!!!!"></Action>
</Action>
</Exit>
</State>
<State name="球体形成动画">
<Enter>
<Action type="Sequence">
<Action type="Log" value="球体形成动画!!!!"></Action>
<Action type="Var" name="进入球体" value="2"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="-356" y="10" Distance="8"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_QiuTi" isShow="false" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_QiuTiAnim" isShow="true" isDevice="false"></Action>
<Action type="Anim" value="Main/A_SM_QiuTiAnim" animName="Qiuti" frame="1"></Action>
<Action type="Anim" value="Main/A_SM_QiuTiAnim" animName="Qiuti" speed="1"></Action>
<Action type="Show" value="Main/A_SM_QiuTi" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_QiuTiAnim" isShow="false" isDevice="false"></Action>
<Action type="Var" name="进入球体" value="1"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 球体 形成动画 动画!!!!"></Action>
</Action>
</Exit>
</State>
<State name="圆柱形成动画">
<Enter>
<Action type="Sequence">
<Action type="Log" value="圆柱形成动画!!!!"></Action>
<Action type="Var" name="进入圆柱" value="2"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="-383.5" y="30.5" Distance="5"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆柱形成动画" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="false" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_YuanZhuAnim" isShow="true" isDevice="false"></Action>
<Action type="Anim" value="Main/A_SM_YuanZhuAnim" animName="Yuanzhu" frame="1"></Action>
<Action type="Anim" value="Main/A_SM_YuanZhuAnim" animName="Yuanzhu" speed="1"></Action>
<Action type="Show" value="Main/A_SM_YuanZhu" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_YuanZhuAnim" isShow="false" isDevice="false"></Action>
<Action type="Var" name="进入圆柱" value="1"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 圆柱 形成动画 动画!!!!"></Action>
</Action>
</Exit>
</State>
<State name="圆锥形成动画">
<Enter>
<Action type="Sequence">
<Action type="Log" value="圆锥形成动画!!!!"></Action>
<Action type="ReSetZhanShiCameraAction" path="ZhanShiCamera" x="-334" y="17" Distance="5"></Action>
<Action type="Var" name="进入圆锥" value="2"></Action>
<Action type="UIShow" value="UIGuideTip" isShow="false"></Action>
<Action type="Show" value="UIRoot/Common/UIBtns/BtnContent/圆锥形成动画" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="false" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_YuanZhuiAnim" isShow="true" isDevice="false"></Action>
<Action type="Anim" value="Main/A_SM_YuanZhuiAnim" animName="Yuanzhui" frame="1"></Action>
<Action type="Anim" value="Main/A_SM_YuanZhuiAnim" animName="Yuanzhui" speed="1"></Action>
<Action type="Show" value="Main/A_SM_YuanZhui" isShow="true" isDevice="false"></Action>
<Action type="Show" value="Main/A_SM_YuanZhuiAnim" isShow="false" isDevice="false"></Action>
<Action type="Var" name="进入圆锥" value="1"></Action>
</Action>
</Enter>
<Exit>
<Action type="Sequence">
<Action type="Log" value="退出 圆锥 形成动画 动画!!!!"></Action>
</Action>
</Exit>
</State>
<Transision from="any" to="棱柱形成动画">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/棱柱形成动画"></Condition>
</Transision>
<Transision from="any" to="棱锥形成动画">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/棱锥形成动画"></Condition>
</Transision>
<Transision from="any" to="球体形成动画">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/球体形成动画"></Condition>
</Transision>
<Transision from="any" to="圆柱形成动画">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/圆柱形成动画"></Condition>
</Transision>
<Transision from="any" to="圆锥形成动画">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/圆锥形成动画"></Condition>
</Transision>
<Transision from="any" to="棱柱">
<Condition type="Var" name="进入棱柱" value="1"></Condition>
</Transision>
<Transision from="any" to="棱锥">
<Condition type="Var" name="进入棱锥" value="1"></Condition>
</Transision>
<Transision from="any" to="球体">
<Condition type="Var" name="进入球体" value="1"></Condition>
</Transision>
<Transision from="any" to="圆柱">
<Condition type="Var" name="进入圆柱" value="1"></Condition>
</Transision>
<Transision from="any" to="圆锥">
<Condition type="Var" name="进入圆锥" value="1"></Condition>
</Transision>
<!--进入方式-->
<Transision from="any" to="棱柱">
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/棱柱"></Condition>
</Transision>
<Transision from="any" to="棱锥">
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/棱锥"></Condition>
</Transision>
<Transision from="any" to="球体">
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/球体"></Condition>
</Transision>
<Transision from="any" to="圆柱">
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/圆柱"></Condition>
</Transision>
<Transision from="any" to="圆锥">
<Condition type="UIClick" value="UIRoot/PopUI/UIBackPack/bg/Scroll/Viewport/Content/圆锥"></Condition>
</Transision>
<Transision from="any" to="分类对比学习">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/分类对比学习"></Condition>
</Transision>
</FSM>
<!--<FSM name="分类对比学习">
<State name="分类对比学习初始状态">
<Enter>
<Action type="Sequence">
<Action log="分类对比学习初始状态log"/>
</Action>
</Enter>
</State>
<Transision from="any" to="分类对比学习初始状态">
<Condition type="UIClick" value="UIRoot/Common/UIBtns/BtnContent/分类对比学习"></Condition>
</Transision>-->
<!--
</FSM>-->
</Module>