92 lines
2.5 KiB
C#
92 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Xml.Linq;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace QFramework
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{
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public class HasDeviceCondition : ICondition
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{
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private static SimpleObjectPool<HasDeviceCondition> mSimpleObjectPool =
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new SimpleObjectPool<HasDeviceCondition>(() => new HasDeviceCondition(), null, 10);
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private HasDeviceCondition() { }
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public GameObject obj = null;
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string name;
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int count = 1;
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public static HasDeviceCondition Allocate(Dictionary<string, string> datas)
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{
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var conditionAction = mSimpleObjectPool.Allocate();
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conditionAction.ActionID = ActionKit.ID_GENERATOR++;
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conditionAction.Deinited = false;
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conditionAction.Reset();
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conditionAction.name = datas.ContainsKey("deviceName") ? datas["deviceName"] : "";
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if (datas.ContainsKey("count"))
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{
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if (int.TryParse(datas["count"], out conditionAction.count) == false)
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{
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conditionAction.count = 1;
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}
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}
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return conditionAction;
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}
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public bool Check()
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{
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if (string.IsNullOrEmpty(name) == false)
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{
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var device = PlayerController.Instance.HasDevice(name);
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if (device != null && device.count >= count)
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{
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return true;
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}
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}
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return false;
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}
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public bool Paused { get; set; }
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public bool Deinited { get; set; }
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public ulong ActionID { get; set; }
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public ActionStatus Status { get; set; }
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public void OnStart()
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{
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}
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public void OnExecute(float dt)
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{
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if (Check())
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{
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this.Finish();
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}
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}
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public void OnFinish()
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{
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}
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public void Deinit()
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{
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if (!Deinited)
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{
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Deinited = true;
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obj = null;
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mSimpleObjectPool.Recycle(this);
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}
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}
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public void Reset()
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{
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Paused = false;
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Status = ActionStatus.NotStart;
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}
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}
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public static class HasDeviceConditionExtension
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{
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public static ISequence HasDeviceCondition(this ISequence self, Dictionary<string, string> datas)
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{
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return self.Append(QFramework.HasDeviceCondition.Allocate(datas));
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}
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}
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} |