116 lines
3.2 KiB
C#
116 lines
3.2 KiB
C#
/****************************************************************************
|
|
* Copyright (c) 2017 ~ 2018.5 liangxie
|
|
*
|
|
* http://qframework.io
|
|
* https://github.com/liangxiegame/QFramework
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
using System;
|
|
using UnityEditor;
|
|
using System.IO;
|
|
using QFramework;
|
|
|
|
namespace QFramework
|
|
{
|
|
[InitializeOnLoad]
|
|
public class ResKitAssetsMenu
|
|
{
|
|
public const string AssetBundlesOutputPath = "AssetBundles";
|
|
private const string Mark_AssetBundle = "Assets/@ResKit - AssetBundle Mark";
|
|
|
|
static ResKitAssetsMenu()
|
|
{
|
|
Selection.selectionChanged = OnSelectionChanged;
|
|
}
|
|
|
|
public static void OnSelectionChanged()
|
|
{
|
|
var path = GetSelectedPathOrFallback();
|
|
if (!string.IsNullOrEmpty(path))
|
|
{
|
|
Menu.SetChecked(Mark_AssetBundle, Marked(path));
|
|
}
|
|
}
|
|
|
|
public static bool Marked(string path)
|
|
{
|
|
try
|
|
{
|
|
var ai = AssetImporter.GetAtPath(path);
|
|
var dir = new DirectoryInfo(path);
|
|
return string.Equals(ai.assetBundleName, dir.Name.Replace(".", "_").ToLower());
|
|
}
|
|
#pragma warning disable CS0168
|
|
catch (Exception _)
|
|
#pragma warning restore CS0168
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public static void MarkAB(string path)
|
|
{
|
|
if (!string.IsNullOrEmpty(path))
|
|
{
|
|
var ai = AssetImporter.GetAtPath(path);
|
|
var dir = new DirectoryInfo(path);
|
|
|
|
if (Marked(path))
|
|
{
|
|
Menu.SetChecked(Mark_AssetBundle, false);
|
|
ai.assetBundleName = null;
|
|
}
|
|
else
|
|
{
|
|
Menu.SetChecked(Mark_AssetBundle, true);
|
|
ai.assetBundleName = dir.Name.Replace(".", "_");
|
|
}
|
|
|
|
AssetDatabase.RemoveUnusedAssetBundleNames();
|
|
}
|
|
}
|
|
|
|
|
|
[MenuItem(Mark_AssetBundle)]
|
|
public static void MarkPTABDir()
|
|
{
|
|
var path = GetSelectedPathOrFallback();
|
|
MarkAB(path);
|
|
}
|
|
|
|
public static string GetSelectedPathOrFallback()
|
|
{
|
|
var path = string.Empty;
|
|
|
|
foreach (var obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))
|
|
{
|
|
path = AssetDatabase.GetAssetPath(obj);
|
|
|
|
if (!string.IsNullOrEmpty(path) && File.Exists(path))
|
|
{
|
|
return path;
|
|
}
|
|
}
|
|
|
|
return path;
|
|
}
|
|
}
|
|
} |