VirtualFramework/Assets/Scripts/DrawLine/LineRendererToMesh.cs
shenjianxing b58945ac2b 新增LineAction
新增考核模式打开成绩页面
2024-12-19 15:25:22 +08:00

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using UnityEngine;
public class LineRendererToMesh : MonoBehaviour
{
public LineRenderer lineRenderer; // 引用 LineRenderer 组件
public MeshCollider meshCollider; // 引用 MeshCollider 组件
Mesh mesh;
private void Awake()
{
// 如果没有指定 LineRenderer尝试获取当前 GameObject 上的 LineRenderer
if (lineRenderer == null)
{
lineRenderer = GetComponent<LineRenderer>();
}
// 如果没有指定 MeshCollider尝试获取当前 GameObject 上的 MeshCollider
if (meshCollider == null)
{
meshCollider = gameObject.AddComponent<MeshCollider>();
}
// 创建一个新的 Mesh 对象
mesh = new Mesh();
}
public void BakeMesh()
{
// 使用 BakeMesh 函数生成 Mesh
// 这里使用 Camera.main 作为相机,并且应用 LineRenderer 的变换
lineRenderer.BakeMesh(mesh, Camera.main, true);
// 将生成的 Mesh 赋值给 MeshCollider
meshCollider.sharedMesh = mesh;
}
}