75 lines
2.1 KiB
C#
75 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using QFramework;
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using System;
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using QFramework.Example;
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using System.Linq;
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public class UIBackPackAction : IAction
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{
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public ulong ActionID { get; set; }
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public bool Deinited { get; set; }
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public bool Paused { get; set; }
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public ActionStatus Status { get; set; }
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private static readonly SimpleObjectPool<UIBackPackAction> mPool =
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new SimpleObjectPool<UIBackPackAction>(() => new UIBackPackAction(), null, 10);
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string devices;
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string random;
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string scrollSpeed;
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string position;
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public static UIBackPackAction Allocate(Dictionary<string, string> datas, System.Action onDelayFinish = null)
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{
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var retNode = mPool.Allocate();
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retNode.ActionID = ActionKit.ID_GENERATOR++;
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retNode.Deinited = false;
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retNode.Reset();
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retNode.devices = datas.ContainsKey("devices") ? datas["devices"] : "";
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retNode.random = datas.ContainsKey("random") ? datas["random"] : "";
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retNode.scrollSpeed = datas.ContainsKey("scrollSpeed") ? datas["scrollSpeed"] : "";
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retNode.position = datas.ContainsKey("position") ? datas["position"] : "";
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return retNode;
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}
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public void Deinit()
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{
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if (!Deinited)
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{
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Deinited = true;
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mPool.Recycle(this);
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}
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}
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public void OnExecute(float dt)
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{
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}
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public void OnFinish()
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{
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}
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public void OnStart()
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{
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UIBackPackData data = new UIBackPackData();
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data.devices = devices.Split(',').ToList();
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if (bool.TryParse(random, out data.random) == false)
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{
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data.random = false;
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}
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if (float.TryParse(scrollSpeed, out data.scrollSpeed) == false)
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{
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data.scrollSpeed = 25;
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}
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data.position = position;
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UIKit.OpenPanelAsync<UIBackPack>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
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}
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public void Reset()
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{
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Status = ActionStatus.NotStart;
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Paused = false;
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}
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}
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