262 lines
6.2 KiB
C#
262 lines
6.2 KiB
C#
using QFramework;
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using QFramework.Example;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using XMLTool;
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using static XMLTool.Body3D;
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public class Body3DController : MonoSingleton<Body3DController>
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{
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public enum Status
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{
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Normal = 1 << 0,
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Active = 1 << 1,
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Drag = 1 << 2,
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}
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Body3DController() { }
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Dictionary<GameObject, Body3DOjbItem> objs = new Dictionary<GameObject, Body3DOjbItem>();
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bool selectIsGroup = false;
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public List<GameObject> isOnList = new List<GameObject>();
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public bool allowDrag = false;
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public Status status = Status.Normal;
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private Vector2 mouseDownPosition; // ¼Ç¼Êó±ê°´ÏÂʱµÄλÖÃ
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Stack<GameObject> activeObjs = new Stack<GameObject>();
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public override void OnSingletonInit()
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{
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base.OnSingletonInit();
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TypeEventSystem.Global.Register<OnBody3DStart>((arg) =>
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{
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Refresh();
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}).UnRegisterWhenGameObjectDestroyed(gameObject);
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TypeEventSystem.Global.Register<OnModuleQuit>(OnClear);
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TypeEventSystem.Global.Register<OnBody3DGroupTypeChanged>(OnToggleSelectType);
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TypeEventSystem.Global.Register<OnBody3DSelected>(OnBody3DSelectedHandler);
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}
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private void OnBody3DSelectedHandler(OnBody3DSelected selected)
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{
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if (selected.isOn)
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{
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if (isOnList.Contains(selected.obj) == false)
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{
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if (selectIsGroup == false)
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{
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ClearObjectToggle();
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}
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isOnList.Add(selected.obj);
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UIBody3DInfoData data = new UIBody3DInfoData();
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data.body = selected.obj.GetComponent<Body3DOjbItem>().body;
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UIKit.OpenPanelAsync<UIBody3DInfo>(UILevel.PopUI, data).ToAction().Start(this);
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}
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}
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else
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{
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if (isOnList.Contains(selected.obj))
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{
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isOnList.Remove(selected.obj);
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selected.obj.GetComponent<ObjectToggle>().Set(false);
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}
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if (isOnList.Count <= 0)
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{
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UIKit.HidePanel<UIBody3DInfo>();
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}
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}
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}
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public void SetStatus(Status status, bool isAdd)
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{
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if (isAdd)
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{
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this.status |= status;
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}
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else
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{
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this.status &= status;
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}
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}
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public bool CheckStatus(Status status)
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{
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return (this.status & status) == status;
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}
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public void AddActiveObj(GameObject obj)
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{
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activeObjs.Push(obj);
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}
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public GameObject PopActiveObj()
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{
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if (activeObjs.Count > 0)
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{
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return activeObjs.Pop();
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}
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else
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{
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return null;
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}
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}
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public void Active(bool isActive)
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{
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foreach (var item in objs)
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{
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if (isOnList.Contains(item.Key) == false)
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{
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item.Key.SetActive(isActive);
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}
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}
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}
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public void Active(GameObject obj, bool isActive, bool isOther)
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{
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if (isOther)
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{
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foreach (var item in objs)
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{
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if (item.Key != obj)
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{
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item.Key.SetActive(isActive);
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}
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}
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}
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else
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{
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obj.SetActive(isActive);
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}
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}
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public void Transparent(GameObject obj, bool isTransparent, bool isOther)
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{
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if (isOther)
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{
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foreach (var item in objs)
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{
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if (item.Key != obj)
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{
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Utility.SetSurfaceType(item.Key.GetComponent<MeshRenderer>().material, isTransparent);
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}
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}
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}
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else
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{
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Utility.SetSurfaceType(obj.GetComponent<MeshRenderer>().material, isTransparent);
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}
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}
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private void OnToggleSelectType(OnBody3DGroupTypeChanged type)
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{
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selectIsGroup = type.isGroup;
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}
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private void OnClear(OnModuleQuit quit)
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{
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Clear();
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}
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public void Refresh()
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{
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Parser(Global.Instance.cur3DPart);
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}
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public void Parser(Body3D.Body body)
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{
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if (body.subBody != null && body.subBody.Count > 0)
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{
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foreach (var item in body.subBody)
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{
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Parser(item.Value);
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}
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}
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else
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{
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GameObject obj = Utility.FindObj(body.Path);
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var bodyObjItem = obj.GetOrAddComponent<Body3DOjbItem>();
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bodyObjItem.Init(body);
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objs.Add(obj, bodyObjItem);
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}
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}
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private void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{
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// ¼Ç¼Êó±ê°´ÏÂʱµÄλÖÃ
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mouseDownPosition = Input.mousePosition;
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}
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if (Input.GetMouseButtonUp(0))
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{
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// »ñÈ¡Êó±ȩ̂ÆðʱµÄλÖÃ
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Vector2 mouseUpPosition = Input.mousePosition;
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// ¼ÆËãÊó±ê°´ÏºÍ̧ÆðλÖÃÖ®¼äµÄ¾àÀë
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float distance = Vector2.Distance(mouseDownPosition, mouseUpPosition);
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// ÅжÏÒÆ¶¯¾àÀëÊÇ·ñСÓÚ 1 ÇÒδµã»÷ÔÚ UI ÉÏ
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if (distance < 1f && EventSystem.current.IsPointerOverGameObject() == false)
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{
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// ´ÓÏà»ú·¢ÉäÒ»ÌõÉäÏßµ½µ±Ç°Êó±êλÖÃ
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if (Camera.main != null)
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{
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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if (Physics.Raycast(ray, out hit))
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{
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//GameObject obj = hit.collider.gameObject;
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// ÕâÀï¿ÉÒÔÌí¼Ó´¦ÀíÉäÏß»÷ÖÐÎïÌåµÄÂß¼
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}
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else
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{
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if (!selectIsGroup)
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{
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ClearObjectToggle();
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}
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}
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}
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}
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}
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}
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public void ClearObjectToggle()
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{
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for (int i = isOnList.Count - (1); i >= 0; i--)
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{
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isOnList[i].GetComponent<ObjectToggle>().Set(false);
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}
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}
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public void Clear()
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{
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objs.Clear();
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}
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}
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