VirtualFramework/Assets/Scripts/UI/UIRightTop.Designer.cs
2025-01-14 19:12:21 +08:00

83 lines
1.6 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:b281c961-e874-477e-aab7-2b6e6869f621
public partial class UIRightTop
{
public const string Name = "UIRightTop";
[SerializeField]
public UnityEngine.UI.Button homeIcon;
[SerializeField]
public UnityEngine.UI.Button homeBtn;
[SerializeField]
public RectTransform Score;
[SerializeField]
public UnityEngine.UI.Button scoreIcon;
[SerializeField]
public UnityEngine.UI.Button scoreBtn;
[SerializeField]
public UnityEngine.UI.Button desIcon;
[SerializeField]
public UnityEngine.UI.Button desBtn;
[SerializeField]
public UnityEngine.UI.Button setIcon;
[SerializeField]
public UnityEngine.UI.Button setBtn;
[SerializeField]
public UnityEngine.UI.Button closeIcon;
[SerializeField]
public UnityEngine.UI.Button closeBtn;
[SerializeField]
public UnityEngine.UI.Button backBtn;
[SerializeField]
public TMPro.TextMeshProUGUI Title;
private UIRightTopData mPrivateData = null;
protected override void ClearUIComponents()
{
homeIcon = null;
homeBtn = null;
Score = null;
scoreIcon = null;
scoreBtn = null;
desIcon = null;
desBtn = null;
setIcon = null;
setBtn = null;
closeIcon = null;
closeBtn = null;
backBtn = null;
Title = null;
mData = null;
}
public UIRightTopData Data
{
get
{
return mData;
}
}
UIRightTopData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIRightTopData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}