91 lines
2.6 KiB
C#
91 lines
2.6 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using QFramework;
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using System.Collections.Generic;
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namespace QFramework.Example
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{
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public class UIImageSelectMapData : UIPanelData
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{
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public class OptionItem
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{
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public string pic;
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public Vector2 pos;
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public Vector2 size;
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}
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public string scoreName;
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public float totalScore;
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public float rightScore;
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public float wrongScore;
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public string rightLabel;
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public string wrongLabel;
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public string finishedEvent;
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public string rightBg;
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public List<OptionItem> items = new List<OptionItem>();
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}
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public partial class UIImageSelectMap : UIPanel
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{
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ResLoader loader;
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protected override void OnInit(IUIData uiData = null)
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{
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mData = uiData as UIImageSelectMapData ?? new UIImageSelectMapData();
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// please add init code here
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loader = ResLoader.Allocate();
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}
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protected override void OnOpen(IUIData uiData = null)
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{
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mData = uiData as UIImageSelectMapData ?? new UIImageSelectMapData();
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LeftContent.RemoveAllChildren();
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RightContent.RemoveAllChildren();
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foreach (var item in mData.items)
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{
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var leftObj = GameObject.Instantiate(LeftItem, LeftContent);
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var path = Global.imagePath + item.pic;
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loader.Add2Load(path.ToNetImageResName(), (success, res) =>
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{
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if (success)
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{
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leftObj.GetComponent<Image>().sprite = Utility.GetSprite(res.Asset as Texture2D);
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}
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});
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var rightObj = GameObject.Instantiate(RightItem, RightContent);
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rightObj.transform.localPosition = item.pos;
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rightObj.rectTransform.sizeDelta = item.size;
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}
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var rightBgPath = Global.imagePath + mData.rightBg;
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loader.Add2Load(rightBgPath.ToNetImageResName(), (success, res) =>
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{
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if (success)
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{
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RightContent.GetComponent<Image>().sprite = Utility.GetSprite(res.Asset as Texture2D);
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RightContent.GetComponent<Image>().SetNativeSize();
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}
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});
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loader.LoadAsync();
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}
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protected override void OnShow()
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnClose()
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{
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}
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}
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}
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