VirtualFramework/Assets/Scripts/UI/UIImageSelectMap.cs
2025-04-28 17:12:39 +08:00

170 lines
5.5 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using QFramework;
using System.Collections.Generic;
using UnityEngine.EventSystems;
using System;
using TMPro;
namespace QFramework.Example
{
public class UIImageSelectMapData : UIPanelData
{
public class OptionItem
{
public string pic;
public string name;
}
public string scoreName;
public float totalScore;
public float rightScore;
public float wrongScore;
public string rightLabel;
public string wrongLabel;
public string finishedEvent;
public List<OptionItem> items = new List<OptionItem>();
}
public partial class UIImageSelectMap : UIPanel
{
ResLoader loader;
GameObject moveObj;
GameObject enterRight;
GameObject leftDragObj;
Dictionary<GameObject, UIImageSelectMapData.OptionItem> itemDatas = new Dictionary<GameObject, UIImageSelectMapData.OptionItem>();
Dictionary<GameObject, GameObject> leftAndRightMap = new Dictionary<GameObject, GameObject>();
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UIImageSelectMapData ?? new UIImageSelectMapData();
// please add init code here
loader = ResLoader.Allocate();
}
protected override void OnOpen(IUIData uiData = null)
{
mData = uiData as UIImageSelectMapData ?? new UIImageSelectMapData();
LeftContent.RemoveAllChildren();
RightContent.RemoveAllChildren();
itemDatas.Clear();
leftAndRightMap.Clear();
foreach (var item in mData.items)
{
var leftObj = GameObject.Instantiate(LeftItem, LeftContent);
leftObj.name = item.pic;
var path = Global.imagePath + item.pic;
loader.Add2Load(path.ToNetImageResName(), (success, res) =>
{
if (success)
{
leftObj.GetComponent<Image>().sprite = Utility.GetSprite(res.Asset as Texture2D);
}
});
leftObj.OnBeginDragEvent(LeftOnBeginDrag);
leftObj.OnDragEvent(LeftOnDrag);
leftObj.OnEndDragEvent(LeftOnEndDrag);
itemDatas.Add(leftObj.gameObject, item);
var rightObj = GameObject.Instantiate(RightItem, RightContent);
rightObj.name = item.pic;
rightObj.transform.Find("PicBg/Pic").GetComponent<Image>().color = new Color(1, 1, 1, 0);
rightObj.OnPointerEnterEvent(RightOnEnter);
rightObj.OnPointerExitEvent(RightOnExit);
rightObj.OnPointerClickEvent(RightOnClick);
}
loader.LoadAsync();
}
private void RightOnClick(PointerEventData data)
{
Transform trans = data.pointerClick.transform;
if (leftAndRightMap.ContainsKey(trans.gameObject))
{
leftAndRightMap[trans.gameObject].SetActive(true);
trans.GetComponent<Image>().color = Color.white;
trans.Find("PicBg/Pic").GetComponent<Image>().color = new Color(1, 1, 1, 0);
enterRight.transform.Find("Name").GetComponent<TextMeshProUGUI>().text = string.Empty;
leftAndRightMap.Remove(trans.gameObject);
}
}
private void RightOnExit(PointerEventData data)
{
enterRight = null;
}
private void RightOnEnter(PointerEventData data)
{
enterRight = data.pointerEnter.gameObject;
}
private void LeftOnBeginDrag(PointerEventData data)
{
leftDragObj = data.pointerDrag;
moveObj = GameObject.Instantiate(leftDragObj, gameObject.transform);
moveObj.name = moveObj.name.Replace("(Clone)", "");
moveObj.GetComponent<RectTransform>().sizeDelta = LeftContent.GetComponent<GridLayoutGroup>().cellSize;
moveObj.GetComponent<Image>().raycastTarget = false;
}
private void LeftOnEndDrag(PointerEventData data)
{
if (enterRight && leftAndRightMap.ContainsKey(enterRight) == false)
{
TextMeshProUGUI nameText = enterRight.transform.Find("Name").GetComponent<TextMeshProUGUI>();
if (enterRight.name == itemDatas[leftDragObj].pic)
{
nameText.color = Color.green;
}
else
{
nameText.color = Color.red;
}
Image img = enterRight.transform.Find("PicBg/Pic").GetComponent<Image>();
img.sprite = moveObj.GetComponent<Image>().sprite;
img.color = Color.white;
nameText.text = itemDatas[leftDragObj].name;
leftAndRightMap.Add(enterRight, leftDragObj);
leftDragObj.SetActive(false);
}
GameObject.Destroy(moveObj);
moveObj = null;
leftDragObj = null;
}
private void LeftOnDrag(PointerEventData data)
{
//data.pointerDrag.transform.position = Input.mousePosition;
if (moveObj)
{
moveObj.transform.position = Input.mousePosition;
}
}
protected override void OnShow()
{
}
protected override void OnHide()
{
}
protected override void OnClose()
{
}
}
}