19 lines
493 B
C#
19 lines
493 B
C#
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
#if UNITY_EDITOR
|
|
public class OpeanCustomScene : MonoBehaviour
|
|
{
|
|
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
|
private static void Initialize()
|
|
{
|
|
if (FixedMainEditor.isFixedMain)
|
|
{
|
|
Scene scene = SceneManager.GetActiveScene();
|
|
if (!scene.name.Equals("Main"))
|
|
{
|
|
SceneManager.LoadScene("Main");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif |