VirtualFramework/Assets/Scripts/TimeScaleController.cs
2024-12-31 17:40:54 +08:00

34 lines
611 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TimeScaleController : MonoBehaviour
{
[Range(0, 10)]
public float animSpeed = 1.0f;
private void Update()
{
Time.timeScale = animSpeed;
if (Input.GetKeyUp(KeyCode.F8))
{
animSpeed++;
}
if (Input.GetKeyUp(KeyCode.F7))
{
animSpeed--;
}
if (Input.GetKeyUp(KeyCode.F12))
{
animSpeed = 1;
}
if (Input.GetKeyUp(KeyCode.F11))
{
animSpeed = 0;
}
}
}