VirtualFramework/Assets/Scripts/Actions/SliderAnimAction.cs

90 lines
2.1 KiB
C#

using QFramework;
using QFramework.Example;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace QFramework
{
public class SliderAnimAction: IAction
{
public System.Action OnFinished
{
get; set;
}
public ulong ActionID
{
get; set;
}
public ActionStatus Status
{
get; set;
}
public bool Deinited
{
get; set;
}
public bool Paused
{
get; set;
}
private SliderAnimAction()
{
}
private static readonly SimpleObjectPool<SliderAnimAction> mPool =
new SimpleObjectPool<SliderAnimAction>(() => new(), null, 10);
Dictionary<string, string> datas;
public static SliderAnimAction Allocate(Dictionary<string, string> datas, System.Action onDelayFinish = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.datas = datas;
return retNode;
}
public void Deinit()
{
if (!Deinited)
{
Deinited = true;
mPool.Recycle(this);
}
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
// Debug.Log("Action OnFinish???");
}
public void OnStart()
{
UISliderAnimData data = new UISliderAnimData();
data.title = datas.ContainsKey("title") ? datas["title"] : string.Empty;
data.targetObj = datas.ContainsKey("targetObj") ? datas["targetObj"] : string.Empty;
UIKit.OpenPanelAsync<UISliderAnim>(uiData: data, canvasLevel: UILevel.Common).ToAction().StartGlobal(() =>
{
this.Finish();
});
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
}
}