95 lines
2.6 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using QFramework;
using DG.Tweening;
using System.Runtime.CompilerServices;
using static OperationController;
namespace QFramework.Example
{
public class UIHintData : UIPanelData
{
public bool isShowIcon = true;
public string txt;
public float time = -1;
public string audio;
}
public partial class UIHint : UIPanel
{
ResLoader loader;
IAction curAction;
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UIHintData ?? new UIHintData();
SetItem(0);
TypeEventSystem.Global.Register<OnModuleQuit>((arg) => Hide()).UnRegisterWhenGameObjectDestroyed(gameObject);
}
private void OnStepChanged(StepStatusOnChange change)
{
//Debug.Log("²½ÖèÇл»£¿£¿£¿");
//Hide();
}
protected override void OnOpen(IUIData uiData = null)
{
TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(gameObject);
mData = uiData as UIHintData ?? new UIHintData();
if (curAction != null)
{
curAction.Deinit();
curAction = null;
}
Icon.gameObject.SetActive(mData.isShowIcon);
Label.text = mData.txt;
SetItem(1);
if (mData.time != -1)
{
curAction = ActionKit.Delay(mData.time, () =>
{
SetItem(0);
});
curAction.Start(this);
}
if (string.IsNullOrEmpty(mData.audio) == false)
{
string path = Global.audioPath + mData.audio;
loader = ResLoader.Allocate();
loader.Add2Load(path.ToLocalAudioResName(), (success, res) =>
{
if (success)
{
AudioKit.PlayVoice(res.Asset.As<AudioClip>(), false);
}
});
loader.LoadAsync();
}
}
public void SetItem(float alph)
{
ItemPrefab.DOFade(alph, 0.5f);
Label.DOFade(alph, 0.5f);
Icon.gameObject.SetActive(alph == 1);
}
protected override void OnShow()
{
Debug.Log("ÏÔʾ");
}
protected override void OnHide()
{
Debug.Log("Òþ²Ø");
AudioKit.StopVoice();
}
protected override void OnClose()
{
SetItem(0);
loader.Recycle2Cache();
}
}
}