VirtualFramework/Assets/Scripts/UI/UIRightTop.Designer.cs
2024-12-14 18:27:59 +08:00

65 lines
1.1 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:31a5a752-6d38-4689-bffe-487d2e901d99
public partial class UIRightTop
{
public const string Name = "UIRightTop";
[SerializeField]
public UnityEngine.UI.Button homeBtn;
[SerializeField]
public UnityEngine.UI.Button desBtn;
[SerializeField]
public RectTransform set;
[SerializeField]
public UnityEngine.UI.Button setBtn;
[SerializeField]
public UnityEngine.UI.Button closeBtn;
[SerializeField]
public UnityEngine.UI.Button backBtn;
[SerializeField]
public TMPro.TextMeshProUGUI Title;
private UIRightTopData mPrivateData = null;
protected override void ClearUIComponents()
{
homeBtn = null;
desBtn = null;
set = null;
setBtn = null;
closeBtn = null;
backBtn = null;
Title = null;
mData = null;
}
public UIRightTopData Data
{
get
{
return mData;
}
}
UIRightTopData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIRightTopData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}