VirtualFramework/Assets/Scripts/UI/UIInstruction.Designer.cs
2025-01-09 17:08:20 +08:00

62 lines
1.1 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:031f03df-56cd-4f22-b0e4-b4cc8ddb2f1a
public partial class UIInstruction
{
public const string Name = "UIInstruction";
[SerializeField]
public UnityEngine.UI.Toggle Training;
[SerializeField]
public UnityEngine.UI.Toggle Operation;
[SerializeField]
public RectTransform TrainContent;
[SerializeField]
public TMPro.TextMeshProUGUI ContentText;
[SerializeField]
public UnityEngine.UI.Image OperationContent;
[SerializeField]
public UnityEngine.UI.Button ConfirmBtn;
private UIInstructionData mPrivateData = null;
protected override void ClearUIComponents()
{
Training = null;
Operation = null;
TrainContent = null;
ContentText = null;
OperationContent = null;
ConfirmBtn = null;
mData = null;
}
public UIInstructionData Data
{
get
{
return mData;
}
}
UIInstructionData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIInstructionData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}