167 lines
6.4 KiB
C#
167 lines
6.4 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using QFramework;
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using System.Collections.Generic;
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using TMPro;
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using System.Linq;
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using DG.Tweening;
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using static OperationController;
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namespace QFramework.Example
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{
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public class UIToolsData : UIPanelData
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{
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public List<string> devices;
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public string answer;
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public bool SetActive = true;
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public string rightLable;
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public string wrongLabel;
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public string rightEvent;
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public string wrongEvent;
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public float rightScore;
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public float wrongScore;
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public string scoreStepName;
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}
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public partial class UITools : UIPanel
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{
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ResLoader mResLoader;
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public List<string> answers;
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protected override void OnInit(IUIData uiData = null)
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{
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mData = uiData as UIToolsData ?? new UIToolsData();
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// please add init code here
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TypeEventSystem.Global.Register<OnModuleQuit>(OnModuleQuit).UnRegisterWhenGameObjectDestroyed(gameObject);
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}
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private void OnStepChanged(StepStatusOnChange change)
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{
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Hide();
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}
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protected override void OnOpen(IUIData uiData = null)
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{
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TypeEventSystem.Global.Register<StepStatusOnChange>(OnStepChanged).UnRegisterWhenDisabled(gameObject);
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mResLoader = ResLoader.Allocate();
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mData = uiData as UIToolsData ?? new UIToolsData();
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if (string.IsNullOrEmpty(mData.answer) == false)
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{
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answers = mData.answer.Split(',')?.ToList();
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}
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Content.RemoveAllChildren();
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foreach (var device in mData.devices)
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{
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var item = DeviceController.Instance.GetDevice(device);
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if (item==null)
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{
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Debug.LogError(device + ":ûÓÐÕÒµ½¶ÔÓ¦µÄDeviceÅäÖÃ");
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return;
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}
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GameObject obj = GameObject.Instantiate(ItemPrefab.gameObject, Content);
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obj.name = item.Name;
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obj.transform.Find("Name").GetComponent<TextMeshProUGUI>().text = item.Name;
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Image icon = obj.transform.Find("Icon").GetComponent<Image>();
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var localImageUrl = Global.deviceIconsPath + item.Icon;
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GameObject right = icon.transform.Find("Right").gameObject;
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GameObject wrong = icon.transform.Find("Wrong").gameObject;
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GameObject Selected = icon.transform.Find("Selected").gameObject;
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GameObject CurSelect = obj.transform.Find("CurSelect").gameObject;
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mResLoader.Add2Load(localImageUrl.ToNetImageResName(),
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(bool success, IRes res) =>
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{
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if (success)
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{
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icon.sprite = Utility.GetSprite(res.Asset as Texture2D);
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}
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});
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Button btn = obj.GetComponent<Button>();
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btn.onClick.AddListener(() =>
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{
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CurSelect.gameObject.SetActive(true);
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if (answers != null)
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{
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if (answers.Contains(item.Name))
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{
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SetSelected(obj, true);
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if (mData.SetActive)
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{
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DeviceController.Instance.GetDeviceObj(device).SetActive(true);
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}
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ScoreController.Instance.Add(mData.scoreStepName, mData.rightScore);
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answers.Remove(item.Name);
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if (answers.Count <= 0)
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{
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var data = new UIResultTipData();
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data.label = mData.rightLable;
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data.isRight = true;
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data.callback = () =>
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{
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StringEventSystem.Global.Send(mData.rightEvent);
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};
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UIKit.OpenPanelAsync<UIResultTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal();
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}
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}
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else
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{
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ScoreController.Instance.Add(mData.scoreStepName, mData.wrongScore);
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var data = new UIResultTipData();
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data.label = mData.wrongLabel;
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data.isRight = false;
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data.callback = () =>
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{
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StringEventSystem.Global.Send(mData.wrongEvent);
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SetSelected(obj, false);
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};
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UIKit.OpenPanelAsync<UIResultTip>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().Start(this);
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}
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}
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});
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}
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mResLoader.LoadAsync();
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Scroll.verticalNormalizedPosition = 1;
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}
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public void SetSelected(GameObject item, bool isRight)
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{
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Transform icon = item.transform.Find("Icon");
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GameObject right = icon.Find("Right").gameObject;
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GameObject wrong = icon.Find("Wrong").gameObject;
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GameObject Selected = icon.Find("Selected").gameObject;
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GameObject CurSelect = item.transform.Find("CurSelect").gameObject;
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CurSelect.SetActive(false);
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Selected.SetActive(true);
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if (isRight)
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{
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right.SetActive(true);
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wrong.SetActive(false);
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}
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else
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{
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right.SetActive(false);
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wrong.SetActive(true);
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}
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icon.GetComponent<Image>().color = new Color(255f / 255f, 255f / 255f, 255f / 255f, 51f / 255f);
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item.GetComponent<Button>().onClick.RemoveAllListeners();
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}
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protected override void OnShow()
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnClose()
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{
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//TypeEventSystem.Global.UnRegister<OnModuleQuit>(OnModuleQuit);
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}
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public void OnModuleQuit(OnModuleQuit arg)
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{
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Hide();
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}
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}
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}
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