VirtualFramework/Assets/Scripts/UI/UIScore.Designer.cs
2024-12-23 20:34:54 +08:00

71 lines
1.3 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:66157568-c3ab-4e11-b087-bc562bfee5fb
public partial class UIScore
{
public const string Name = "UIScore";
[SerializeField]
public TMPro.TextMeshProUGUI Title;
[SerializeField]
public UnityEngine.UI.Button DownLoad;
[SerializeField]
public TMPro.TMP_InputField InputName;
[SerializeField]
public TMPro.TMP_InputField InputId;
[SerializeField]
public TMPro.TextMeshProUGUI Sum;
[SerializeField]
public TMPro.TextMeshProUGUI Score;
[SerializeField]
public RectTransform Content;
[SerializeField]
public UnityEngine.UI.Button Confirm;
[SerializeField]
public UnityEngine.UI.Image ItemPrefab;
private UIScoreData mPrivateData = null;
protected override void ClearUIComponents()
{
Title = null;
DownLoad = null;
InputName = null;
InputId = null;
Sum = null;
Score = null;
Content = null;
Confirm = null;
ItemPrefab = null;
mData = null;
}
public UIScoreData Data
{
get
{
return mData;
}
}
UIScoreData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIScoreData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}