2025-01-07 11:22:06 +08:00

138 lines
3.7 KiB
C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using QFramework;
using System;
using UnityEngine.Playables;
public class TimeLineAction : IAction
{
public ulong ActionID { get; set; }
public bool Deinited { get; set; }
public bool Paused { get; set; }
public ActionStatus Status { get; set; }
private static readonly SimpleObjectPool<TimeLineAction> mPool =
new SimpleObjectPool<TimeLineAction>(() => new TimeLineAction(), null, 10);
string path;
string isShow = string.Empty;
string deviceName = string.Empty;
string finishedEvent = string.Empty;
string isWait = "true";
string frame;
string endFrame;
float curEndFrame = -1;
GameObject obj = null;
PlayableDirector play = null;
float fps = 24;
public static TimeLineAction Allocate(string path, Dictionary<string, string> datas, System.Action onDelayFinish = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.path = path;
retNode.isShow = datas.ContainsKey("isShow") ? datas["isShow"] : string.Empty;
retNode.deviceName = datas.ContainsKey("deviceName") ? datas["deviceName"] : string.Empty;
retNode.finishedEvent = datas.ContainsKey("finishedEvent") ? datas["finishedEvent"] : string.Empty;
retNode.isWait = datas.ContainsKey("isWait") ? datas["isWait"] : "true";
retNode.frame = datas.ContainsKey("frame") ? datas["frame"] : string.Empty;
retNode.endFrame = datas.ContainsKey("endFrame") ? datas["endFrame"] : string.Empty;
retNode.curEndFrame = -1;
retNode.play = null;
return retNode;
}
public void Deinit()
{
if (!Deinited)
{
Deinited = true;
mPool.Recycle(this);
}
}
public void OnExecute(float dt)
{
if (curEndFrame != -1 && play.time * fps >= curEndFrame)
{
play.Stop();
play.time = curEndFrame / 24;
}
if (play.state != PlayState.Playing)
{
Finished();
}
}
public void OnFinish()
{
}
public void OnStart()
{
if (string.IsNullOrEmpty(deviceName) == false)
{
obj = DeviceController.Instance.GetDeviceObj(deviceName);
}
else
{
obj = Utility.FindObj(path);
}
if (obj == null)
{
Debug.LogError(<><C3BB><EFBFBD>ҵ<EFBFBD><D2B5><EFBFBD><EFBFBD><EFBFBD> :" + path);
}
else
{
bool isActive = true;
bool.TryParse(isShow, out isActive);
play = obj.GetComponent<PlayableDirector>();
if (isActive)
{
float curFrame = 0;
if (string.IsNullOrEmpty(frame) == false)
{
float.TryParse(frame, out curFrame);
}
play.time = curFrame / fps;
play.Play();
if (string.IsNullOrEmpty(endFrame) == false)
{
float.TryParse(endFrame, out curEndFrame);
}
bool iswait = true;
bool.TryParse(isWait, out iswait);
if (iswait == false)
{
Finished();
}
}
else
{
play.Stop();
}
}
}
public void Finished()
{
this.Finish();
if (string.IsNullOrEmpty(finishedEvent) == false)
{
StringEventSystem.Global.Send(finishedEvent);
}
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
}