21 lines
486 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using KinematicCharacterController.Walkthrough.NoClipState;
public class CustomCameraManager : MonoBehaviour
{
public GameObject player;
[ContextMenu("1")]
public void EnablePlayer() {
player.transform.GetComponent<MyPlayer>().enabled = true;
}
[ContextMenu("2")]
public void DisEnablePlayer() {
player.transform.GetComponent<MyPlayer>().enabled = false;
}
}