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<title>Kinematic Character Controller: Class Members - Variables</title>
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<div id="projectname">Kinematic Character Controller
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&#160;
<h3><a id="index_a"></a>- a -</h3><ul>
<li>AllowSteppingWithoutStableGrounding
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#ab032f3c8ab3f2dcd5f73c4d115caa218">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>AttachedRigidbodyOverride
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#a1551f2e6d70f055ae154f8b806d06321">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>AutoSimulation
: <a class="el" href="class_kinematic_character_controller_1_1_k_c_c_settings.html#a00f3d2293a2d8d4ecb3240924bf5d8b9">KinematicCharacterController.KCCSettings</a>
</li>
</ul>
<h3><a id="index_b"></a>- b -</h3><ul>
<li>BaseVelocity
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#a6b6f550fdb62db506eb1534385540f80">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
</ul>
<h3><a id="index_c"></a>- c -</h3><ul>
<li>Capsule
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#aef3ea9a62927ec52a76e0fa89b8f07fd">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>CharacterController
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#ad9c6481381fa19693dbc1700d41ff0e0">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>CheckMovementInitialOverlaps
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#a66adf33c229fa58c4c930fae3a64947d">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>CollidableLayers
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#a037f3852a628c4cb3db50a1a68dad9af">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
</ul>
<h3><a id="index_d"></a>- d -</h3><ul>
<li>DiscreteCollisionEvents
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#aefe17de8606724df4bc11de6390964b4">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
</ul>
<h3><a id="index_g"></a>- g -</h3><ul>
<li>GroundDetectionExtraDistance
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#a4954ee3aa3977669e2f406da7d214ff1">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>GroundingStatus
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#a2c9543ba2189763a9aaaff456ab77c61">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
</ul>
<h3><a id="index_h"></a>- h -</h3><ul>
<li>HasPlanarConstraint
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#a3e42fb8afe470c8e878d20107abffac0">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
</ul>
<h3><a id="index_i"></a>- i -</h3><ul>
<li>IndexInCharacterSystem
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#ab27587ca0115ad743a2e596f97a8b9c5">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>InitialTickPosition
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#a0dbb445bc3022ee04877035d8e26471b">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>InitialTickRotation
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#ad4e34b9a077d4f282e6b61bbf7a842a8">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>InteractiveRigidbodyHandling
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#a5cbdc42c5fce3d943149e18fba9ba261">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>Interpolate
: <a class="el" href="class_kinematic_character_controller_1_1_k_c_c_settings.html#a22306d5df135c11e18a0c04afaef886b">KinematicCharacterController.KCCSettings</a>
</li>
</ul>
<h3><a id="index_k"></a>- k -</h3><ul>
<li>KillRemainingMovementWhenExceedMaxMovementIterations
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#aed30049d851182dd7e434a4d607206e5">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>KillVelocityWhenExceedMaxMovementIterations
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#a957018ec16f45dd4d013e02f723eea1c">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
</ul>
<h3><a id="index_l"></a>- l -</h3><ul>
<li>LastGroundingStatus
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#ae2cf08a1967dafb97b27c2595b609c1b">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>LastMovementIterationFoundAnyGround
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#ae74e6f23774504215fd3d66169c44d2b">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>LatestInterpolationPosition
: <a class="el" href="class_kinematic_character_controller_1_1_physics_mover.html#abd25624e46c8ecf8e791ec38d93a35f9">KinematicCharacterController.PhysicsMover</a>
</li>
<li>LatestInterpolationRotation
: <a class="el" href="class_kinematic_character_controller_1_1_physics_mover.html#a402411619704a2c6dd885b945cf547eb">KinematicCharacterController.PhysicsMover</a>
</li>
<li>LedgeAndDenivelationHandling
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#a2c7be29d78a0cb35bb8ed17481296bd8">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
</ul>
<h3><a id="index_m"></a>- m -</h3><ul>
<li>MaxDecollisionIterations
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#a9d649f47dca26f18fe469b6e9a71a666">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>MaxMovementIterations
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#aa8f356fae06ec0366c314b171485e945">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>MaxStableDenivelationAngle
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#a67645369a27b8a18212b8f57d72a97e9">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>MaxStableDistanceFromLedge
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#a22fafbf8cd9380e0362e309a02c9e7d5">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>MaxStableSlopeAngle
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#a10066d391e7e3f6e5ed0d850618a42c1">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>MaxStepHeight
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#a6536777ce31dc2f6d952c3740d886aff">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>MaxVelocityForLedgeSnap
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#a6bfd61a9341843eb0c804e97d7e7d623">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>MinRequiredStepDepth
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#afbcce5d7eb7f96db8ca2370aed90a327">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>MotorsListInitialCapacity
: <a class="el" href="class_kinematic_character_controller_1_1_k_c_c_settings.html#a5873ea39c0c16fb233a9b78ae9695946">KinematicCharacterController.KCCSettings</a>
</li>
<li>MoverController
: <a class="el" href="class_kinematic_character_controller_1_1_physics_mover.html#ad9fe8885f4bb32ca8c616b2d0d5d0645">KinematicCharacterController.PhysicsMover</a>
</li>
<li>MoversListInitialCapacity
: <a class="el" href="class_kinematic_character_controller_1_1_k_c_c_settings.html#ad1b927293976a17b0be39bc169695a8d">KinematicCharacterController.KCCSettings</a>
</li>
<li>MoveWithPhysics
: <a class="el" href="class_kinematic_character_controller_1_1_physics_mover.html#a30a69fe74557afa2872ec42a65686df4">KinematicCharacterController.PhysicsMover</a>
</li>
</ul>
<h3><a id="index_p"></a>- p -</h3><ul>
<li>PlanarConstraintAxis
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#a593a9880c4e7fe9042e2963ad88198cc">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>PositionDeltaFromInterpolation
: <a class="el" href="class_kinematic_character_controller_1_1_physics_mover.html#acc51d5dc5c0fc940f3f094bf0d1ebedb">KinematicCharacterController.PhysicsMover</a>
</li>
<li>PreserveAttachedRigidbodyMomentum
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#aeab82680465064e296b6f6365ee6eeaa">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
</ul>
<h3><a id="index_r"></a>- r -</h3><ul>
<li>Rigidbody
: <a class="el" href="class_kinematic_character_controller_1_1_physics_mover.html#a8d2a5c933cb7918af92076eb8027dd7e">KinematicCharacterController.PhysicsMover</a>
</li>
<li>RigidbodyInteractionType
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#ab086daff35ca006d22fbd39c8b6f26ef">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>RotationDeltaFromInterpolation
: <a class="el" href="class_kinematic_character_controller_1_1_physics_mover.html#a2fadf0be46e91921539aba1ea3500d6e">KinematicCharacterController.PhysicsMover</a>
</li>
</ul>
<h3><a id="index_s"></a>- s -</h3><ul>
<li>StableGroundLayers
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#aea6c51b0d2034327c00980cc1a07fbcc">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
<li>StepHandling
: <a class="el" href="class_kinematic_character_controller_1_1_kinematic_character_motor.html#a89f53ea30a64a9d6e123479eb06ee308">KinematicCharacterController.KinematicCharacterMotor</a>
</li>
</ul>
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