27 lines
239 B
C#
27 lines
239 B
C#
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using UnityEngine;
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struct OnChangeMat
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{
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public Shader shader;
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}
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struct BeginScreenShot
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{
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}
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struct EndScreenShot
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{
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}
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struct OnLock
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{
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public bool isLock;
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}
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struct OnUpdatePos
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{
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public Vector3 pos;
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public Vector3 rot;
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} |