2025-03-26 11:39:49 +08:00

27 lines
239 B
C#

using UnityEngine;
struct OnChangeMat
{
public Shader shader;
}
struct BeginScreenShot
{
}
struct EndScreenShot
{
}
struct OnLock
{
public bool isLock;
}
struct OnUpdatePos
{
public Vector3 pos;
public Vector3 rot;
}