113 lines
3.5 KiB
C#
113 lines
3.5 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using QFramework;
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using XMLTool;
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using DG.Tweening;
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using TMPro;
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namespace QFramework.Example
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{
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public class UI3DBodyInfoData : UIPanelData
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{
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public Body3D.Body body;
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}
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public partial class UI3DBodyInfo : UIPanel
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{
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GameObject obj;
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protected override void OnInit(IUIData uiData = null)
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{
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Group.onValueChanged.AddListener(isOn =>
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{
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TypeEventSystem.Global.Send<OnBody3DGroupTypeChanged>(new OnBody3DGroupTypeChanged() { isGroup = isOn });
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if (isOn)
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{
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Group.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "多选";
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}
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else
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{
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Group.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "单选";
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}
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});
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Active.onValueChanged.AddListener(isOn =>
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{
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obj.SetActive(isOn);
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if (isOn)
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{
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Active.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "隐藏";
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}
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else
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{
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Active.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "显示";
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}
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});
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Transparent.onValueChanged.AddListener(isOn =>
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{
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if (isOn)
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{
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Transparent.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "实体";
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}
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else
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{
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Transparent.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "透明";
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}
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Utility.SetSurfaceType(obj.GetComponent<MeshRenderer>().material, isOn);
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});
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Single.onClick.AddListener(() =>
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{
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Body3DController.Instance.Active(false);
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Back.gameObject.SetActive(true);
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Active.gameObject.SetActive(false);
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Single.gameObject.SetActive(false);
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Transparent.gameObject.SetActive(false);
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TransparentOther.gameObject.SetActive(false);
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});
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TransparentOther.onValueChanged.AddListener(isOn =>
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{
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if (isOn)
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{
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TransparentOther.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "实体其他";
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}
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else
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{
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TransparentOther.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = "透明其他";
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}
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Body3DController.Instance.Transparent(obj, isOn, true);
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});
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Back.onClick.AddListener(() =>
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{
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Body3DController.Instance.Active(true);
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Back.gameObject.SetActive(false);
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Active.gameObject.SetActive(true);
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Single.gameObject.SetActive(true);
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Transparent.gameObject.SetActive(true);
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TransparentOther.gameObject.SetActive(true);
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});
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}
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protected override void OnOpen(IUIData uiData = null)
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{
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mData = uiData as UI3DBodyInfoData ?? new UI3DBodyInfoData();
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PartName.text = mData.body.Name;
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obj = Utility.FindObj(mData.body.Path);
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}
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protected override void OnShow()
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnClose()
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{
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}
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}
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}
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