32 lines
637 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuildManager : MonoBehaviour
{
public GameObject WebGLCanvas;
public GameObject WarningPanel;
void Awake()
{
#if UNITY_WEBGL && !UNITY_EDITOR
WebGLCanvas.SetActive(true);
#endif
}
private void Update()
{
if(Input.GetKeyDown(KeyCode.F1))
{
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
}
#if UNITY_WEBGL && !UNITY_EDITOR
if(Input.GetKeyDown(KeyCode.H))
{
WarningPanel.SetActive(!WarningPanel.activeSelf);
}
#endif
}
}