95 lines
2.7 KiB
C#
95 lines
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace QFramework
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{
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public class DistanceCondition : ICondition
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{
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private static SimpleObjectPool<DistanceCondition> mSimpleObjectPool =
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new SimpleObjectPool<DistanceCondition>(() => new DistanceCondition(), null, 10);
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private DistanceCondition() { }
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public GameObject obj = null;
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float value = 0;
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Vector3 targetPos = Vector3.zero;
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bool ignoreY = false;
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public static DistanceCondition Allocate(string value, Dictionary<string, string> datas)
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{
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var conditionAction = mSimpleObjectPool.Allocate();
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conditionAction.ActionID = ActionKit.ID_GENERATOR++;
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conditionAction.Deinited = false;
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conditionAction.Reset();
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float.TryParse(value, out conditionAction.value);
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if (datas.ContainsKey("targetPos"))
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{
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conditionAction.targetPos = Utility.GetVector3FromStrArray(datas["targetPos"]);
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}
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if (datas.ContainsKey("ignoreY"))
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{
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if (bool.TryParse(datas["ignoreY"], out conditionAction.ignoreY) == false)
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{
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conditionAction.ignoreY = false;
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}
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}
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return conditionAction;
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}
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public bool Check()
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{
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Vector3 self = FreeCameraController.instance.transform.position;
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if (ignoreY)
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{
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self.y = targetPos.y;
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}
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return Vector3.Distance(self, targetPos) <= value;
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}
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public bool Paused { get; set; }
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public bool Deinited { get; set; }
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public ulong ActionID { get; set; }
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public ActionStatus Status { get; set; }
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public void OnStart()
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{
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}
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public void OnExecute(float dt)
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{
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if (Check())
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{
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this.Finish();
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}
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}
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public void OnFinish()
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{
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}
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public void Deinit()
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{
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if (!Deinited)
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{
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Deinited = true;
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obj = null;
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mSimpleObjectPool.Recycle(this);
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}
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}
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public void Reset()
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{
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Paused = false;
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Status = ActionStatus.NotStart;
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}
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}
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public static class DistanceConditionExtension
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{
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public static ISequence DistanceCondition(this ISequence self, string value,Dictionary<string,string> datas)
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{
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return self.Append(QFramework.DistanceCondition.Allocate(value, datas));
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}
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}
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} |