VirtualFramework/Assets/Scripts/Editor/FbxAnimListPostprocessor.cs
2025-01-10 20:33:28 +08:00

146 lines
5.0 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Collections;
using System.IO;
using System.Text.RegularExpressions;
public class FbxAnimListPostprocessor : MonoBehaviour
{
[MenuItem("Assets/SplitAnimNew")]
public static void SplitAnim()
{
UnityEngine.Object obj = Selection.activeObject;
if (null != obj)
{
string assetPath = AssetDatabase.GetAssetPath(obj);
SplitAnim(assetPath);
}
}
[MenuItem("Assets/SplitAnimFloder")]
public static void SetAplitAnim()
{
Object[] selectedObjects = Selection.GetFiltered<Object>(SelectionMode.DeepAssets);
foreach (Object obj in selectedObjects)
{
if (obj != null)
{
string path = AssetDatabase.GetAssetPath(obj);
if (Directory.Exists(path))
{
EnableFBXReadWriteInFolder(path);
}
else if (path.EndsWith(".fbx", System.StringComparison.OrdinalIgnoreCase))
{
EnableFBXReadWriteForFile(path);
}
}
}
}
public static void EnableFBXReadWriteInFolder(string folderPath)
{
string[] files = Directory.GetFiles(folderPath, "*.fbx", SearchOption.AllDirectories);
foreach (string file in files)
{
EnableFBXReadWriteForFile(file);
}
}
public static void EnableFBXReadWriteForFile(string filePath)
{
string relativePath = filePath;
SplitAnim(filePath, true);
}
public static void SplitAnim(string assetPath, bool autoImport = false)
{
try
{
string fileAnim;
fileAnim = assetPath;
string ClipText = Path.ChangeExtension(fileAnim, ".txt");
StreamReader file = new StreamReader(ClipText);
string sAnimList = file.ReadToEnd();
file.Close();
//
if (autoImport)
{
System.Collections.ArrayList List = new ArrayList();
ParseAnimFile(sAnimList, ref List);
ModelImporter modelImporter = ModelImporter.GetAtPath(assetPath) as ModelImporter;
modelImporter.animationType = ModelImporterAnimationType.Legacy;
//modelImporter.clipAnimations. = true;
modelImporter.clipAnimations = (ModelImporterClipAnimation[])
List.ToArray(typeof(ModelImporterClipAnimation));
AssetDatabase.ImportAsset(assetPath);
}
else
{
if (EditorUtility.DisplayDialog("FBX Animation Import from file",
fileAnim, "Import", "Cancel"))
{
System.Collections.ArrayList List = new ArrayList();
ParseAnimFile(sAnimList, ref List);
ModelImporter modelImporter = ModelImporter.GetAtPath(assetPath) as ModelImporter;
modelImporter.animationType = ModelImporterAnimationType.Legacy;
//modelImporter.clipAnimations. = true;
modelImporter.clipAnimations = (ModelImporterClipAnimation[])
List.ToArray(typeof(ModelImporterClipAnimation));
AssetDatabase.ImportAsset(assetPath);
EditorUtility.DisplayDialog("导入成功",
"Number of imported clips: "
+ modelImporter.clipAnimations.GetLength(0).ToString(), "OK");
}
}
}
catch { }
// (Exception e) { EditorUtility.DisplayDialog("Imported animations", e.Message, "OK"); }
}
static void ParseAnimFile(string sAnimList, ref System.Collections.ArrayList List)
{
Regex regexString = new Regex(" *(?<firstFrame>[0-9]+) *- *(?<lastFrame>[0-9]+) *(?<loop>(loop|noloop| )) *(?<name>[^\r^\n]*[^\r^\n^ ])",
RegexOptions.Compiled | RegexOptions.ExplicitCapture);
Match match = regexString.Match(sAnimList, 0);
while (match.Success)
{
ModelImporterClipAnimation clip = new ModelImporterClipAnimation();
if (match.Groups["firstFrame"].Success)
{
clip.firstFrame = System.Convert.ToInt32(match.Groups["firstFrame"].Value, 10);
}
if (match.Groups["lastFrame"].Success)
{
clip.lastFrame = System.Convert.ToInt32(match.Groups["lastFrame"].Value, 10);
}
if (match.Groups["loop"].Success)
{
if (match.Groups["loop"].Value == "loop")
{
clip.loop = true;
clip.wrapMode = WrapMode.Loop;
}
else
{
clip.loop = false;
}
}
if (match.Groups["name"].Success)
{
clip.name = match.Groups["name"].Value;
}
List.Add(clip);
match = regexString.Match(sAnimList, match.Index + match.Length);
}
}
}