VirtualFramework/Assets/Scripts/UI/UIModeSelect.Designer.cs
2024-12-17 16:40:11 +08:00

53 lines
875 B
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:da6d1ff4-bfaf-4b79-b5a7-9ad638b3a626
public partial class UIModeSelect
{
public const string Name = "UIModeSelect";
[SerializeField]
public UnityEngine.UI.Image TitleImg;
[SerializeField]
public UnityEngine.UI.Button TechBtn;
[SerializeField]
public UnityEngine.UI.Button ExamBtn;
private UIModeSelectData mPrivateData = null;
protected override void ClearUIComponents()
{
TitleImg = null;
TechBtn = null;
ExamBtn = null;
mData = null;
}
public UIModeSelectData Data
{
get
{
return mData;
}
}
UIModeSelectData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIModeSelectData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}