2025-01-10 14:03:38 +08:00

91 lines
2.9 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using QFramework;
using System.Data.Common;
namespace QFramework.Example
{
public class UIRightTopData : UIPanelData
{
}
public partial class UIRightTop : UIPanel
{
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UIRightTopData ?? new UIRightTopData();
setBtn.onClick.AddListener(() =>
{
UIKit.OpenPanelAsync<UISetting>(canvasLevel: UILevel.PopUI).ToAction().StartGlobal();
});
closeBtn.onClick.AddListener(() =>
{
UITipWindowData data = new UITipWindowData();
data.txt = "是否关闭软件?";
data.btns.Add(new UITipWindowData.ItemData() { txt = "是", OnClick = () => Application.Quit() });
data.btns.Add(new UITipWindowData.ItemData() { txt = "否" });
UIKit.OpenPanelAsync<UITipWindow>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal();
});
backBtn.onClick.AddListener(Home);
homeBtn.onClick.AddListener(Home);
desBtn.onClick.AddListener(() =>
{
UIKit.OpenPanelAsync<UIInstruction>(canvasLevel: UILevel.PopUI).ToAction().StartGlobal();
});
scoreBtn.onClick.AddListener(() =>
{
UIKit.OpenPanelAsync<UIScore>(canvasLevel: UILevel.PopUI).ToAction().StartGlobal();
});
}
public void Home()
{
UITipWindowData data = new UITipWindowData();
data.txt = "是否退出当前模块?";
data.btns.Add(new UITipWindowData.ItemData()
{
txt = "是",
OnClick = () =>
{
Hide();
TypeEventSystem.Global.Send<OnModuleQuit>();
UIKit.OpenPanelAsync<UIModeSelect>().ToAction().StartGlobal();
}
});
data.btns.Add(new UITipWindowData.ItemData() { txt = "否" });
UIKit.OpenPanelAsync<UITipWindow>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal();
}
protected override void OnOpen(IUIData uiData = null)
{
Title.text = Global.Instance.curModule.ModuleName;
switch (Global.appTpe)
{
case Global.AppType.UnKnow:
break;
case Global.AppType.Study:
Score.gameObject.SetActive(false);
break;
case Global.AppType.Exam:
Score.gameObject.SetActive(true);
break;
case Global.AppType.All:
break;
}
}
protected override void OnShow()
{
}
protected override void OnHide()
{
}
protected override void OnClose()
{
}
}
}