2024-12-14 18:27:59 +08:00

61 lines
1.9 KiB
C#

/****************************************************************************
* Copyright (c) 2017 xiaojun
* Copyright (c) 2017 ~ 2021.1 liangxie
*
* http://qframework.io
* https://github.com/liangxiegame/QFramework
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
****************************************************************************/
namespace QFramework
{
using UnityEngine;
public enum PanelState
{
Opening = 0,
Hide = 1,
Closed = 2,
}
/// <summary>
/// IUIPanel.
/// </summary>
public partial interface IPanel
{
Transform Transform { get; }
IPanelLoader Loader { get; set; }
PanelInfo Info { get; set; }
PanelState State { get; set; }
void Init(IUIData uiData = null);
void Open(IUIData uiData = null);
void Show();
void Hide();
void Close(bool destroy = true);
}
}