VirtualFramework/Assets/Scripts/UI/UIInput_AnHuiBaoShi.Designer.cs

57 lines
1.1 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:51b23621-0012-48b3-9a8e-8cfe0ddf0e9b
public partial class UIInput_AnHuiBaoShi
{
public const string Name = "UIInput_AnHuiBaoShi";
[SerializeField]
public TMPro.TMP_InputField InputFieldmax;
[SerializeField]
public TMPro.TMP_InputField InputFieldmin;
[SerializeField]
public TMPro.TMP_InputField tMP_InputField1;
[SerializeField]
public TMPro.TMP_InputField tMP_InputField2;
[SerializeField]
public TMPro.TMP_InputField tMP_InputField3;
private UIInput_AnHuiBaoShiData mPrivateData = null;
protected override void ClearUIComponents()
{
InputFieldmax = null;
InputFieldmin = null;
mData = null;
}
public UIInput_AnHuiBaoShiData Data
{
get
{
return mData;
}
}
UIInput_AnHuiBaoShiData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIInput_AnHuiBaoShiData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}