VirtualFramework/Assets/Scripts/UI/UIModeSelect.cs
shenjianxing 019ec34980 修复bug
2025-01-13 09:11:26 +08:00

48 lines
1.1 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
public class UIModeSelectData : UIPanelData
{
}
public partial class UIModeSelect : UIPanel
{
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UIModeSelectData ?? new UIModeSelectData();
TechBtn.onClick.AddListener(() =>
{
Hide();
Global.appTpe = Global.AppType.Study;
UIKit.OpenPanelAsync<UIModuleSelect>().ToAction().StartGlobal();
});
ExamBtn.onClick.AddListener(() =>
{
Hide();
Global.appTpe = Global.AppType.Exam;
UIKit.OpenPanelAsync<UIModuleSelect>().ToAction().StartGlobal();
});
}
protected override void OnOpen(IUIData uiData = null)
{
}
protected override void OnShow()
{
}
protected override void OnHide()
{
}
protected override void OnClose()
{
}
}
}