2025-05-06 16:05:21 +08:00

67 lines
710 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public struct OnVolumeChangedEvent
{
}
/// <summary>
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/// </summary>
public struct OnModuleQuit
{
int moduleIndex;
}
/// <summary>
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/// </summary>
public struct OnModuleStart
{
int moduleIndex;
}
public struct OnLoadingShow
{
}
public struct OnLoadingHide
{
}
public struct OnPoint3DQuestionDestroy
{
}
public struct OnBody3DStart
{
}
public struct OnBody3DDragChanged
{
}
public struct OnBody3DGroupTypeChanged
{
public bool isGroup;
}
public struct OnBody3DSelected
{
public bool isOn;
public GameObject obj;
}
public struct OnHideAll
{
public bool isHide;
}