VirtualFramework/Assets/Scripts/UI/UIBody3D.Designer.cs
shenjianxing 42c2bd8d49 更新UI
2025-03-19 11:05:35 +08:00

134 lines
2.9 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:3d26edd2-71c3-4899-bb23-6674108be2c7
public partial class UIBody3D
{
public const string Name = "UIBody3D";
[SerializeField]
public UnityEngine.UI.Image LeftBg;
[SerializeField]
public UnityEngine.UI.Button ResetBtn;
[SerializeField]
public UnityEngine.UI.Toggle ActiveBtn;
[SerializeField]
public UnityEngine.UI.Button ActiveBack;
[SerializeField]
public UnityEngine.UI.Toggle DragBtn;
[SerializeField]
public UnityEngine.UI.Button DragReset;
[SerializeField]
public UnityEngine.UI.Button DragBack;
[SerializeField]
public UnityEngine.UI.Toggle DrawBtn;
[SerializeField]
public UnityEngine.UI.Toggle MouseBtn;
[SerializeField]
public UnityEngine.UI.Button PicBtn;
[SerializeField]
public UnityEngine.UI.Toggle BgBtn;
[SerializeField]
public UnityEngine.UI.Button LikeBtn;
[SerializeField]
public UnityEngine.UI.Image BgSelect;
[SerializeField]
public UnityEngine.UI.Toggle White;
[SerializeField]
public UnityEngine.UI.Toggle Black;
[SerializeField]
public UnityEngine.UI.Toggle Grey;
[SerializeField]
public UnityEngine.UI.Toggle Gradient;
[SerializeField]
public UnityEngine.UI.Toggle HideAll;
[SerializeField]
public RectTransform RightContent;
[SerializeField]
public RectTransform BodyList;
[SerializeField]
public RectTransform BodyContent;
[SerializeField]
public UnityEngine.UI.Button MenuBtn;
[SerializeField]
public UnityEngine.UI.Button CloseBtn;
[SerializeField]
public TMPro.TextMeshProUGUI TitleName;
[SerializeField]
public UnityEngine.UI.Toggle RotMode;
[SerializeField]
public UnityEngine.UI.Toggle LineMode;
[SerializeField]
public UnityEngine.UI.Toggle LockMode;
[SerializeField]
public UnityEngine.UI.Button help;
[SerializeField]
public UnityEngine.UI.Button BodyBtn;
[SerializeField]
public UnityEngine.UI.Toggle BodyItem;
private UIBody3DData mPrivateData = null;
protected override void ClearUIComponents()
{
LeftBg = null;
ResetBtn = null;
ActiveBtn = null;
ActiveBack = null;
DragBtn = null;
DragReset = null;
DragBack = null;
DrawBtn = null;
MouseBtn = null;
PicBtn = null;
BgBtn = null;
LikeBtn = null;
BgSelect = null;
White = null;
Black = null;
Grey = null;
Gradient = null;
HideAll = null;
RightContent = null;
BodyList = null;
BodyContent = null;
MenuBtn = null;
CloseBtn = null;
TitleName = null;
RotMode = null;
LineMode = null;
LockMode = null;
help = null;
BodyBtn = null;
BodyItem = null;
mData = null;
}
public UIBody3DData Data
{
get
{
return mData;
}
}
UIBody3DData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIBody3DData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}