VirtualFramework/Assets/Scripts/UI/UIImageSelectMap_JiHe/UIImageSelectMap_JiHe.Designer.cs
2025-06-19 18:23:31 +08:00

69 lines
1.1 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework.Example
{
// Generate Id:3ac2388d-8123-48e8-878d-47de0e19e577
public partial class UIImageSelectMap_JiHe
{
public const string Name = "UIImageSelectMap_JiHe";
[SerializeField]
public GameObject Kuang1;
[SerializeField]
public GameObject Kuang2;
[SerializeField]
public GameObject LeftItem;
[SerializeField]
public GameObject LeftContent;
[SerializeField]
public UnityEngine.UI.Button CloseBtn;
private UIImageSelectMap_JiHeData mPrivateData = null;
protected override void ClearUIComponents()
{
Kuang1 = null;
Kuang2 = null;
LeftItem = null;
CloseBtn = null;
mData = null;
}
public UIImageSelectMap_JiHeData Data
{
get
{
return mData;
}
}
UIImageSelectMap_JiHeData mData
{
get
{
return mPrivateData ?? (mPrivateData = new UIImageSelectMap_JiHeData());
}
set
{
mUIData = value;
mPrivateData = value;
}
}
}
}