2024-12-14 18:27:59 +08:00

35 lines
387 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public struct OnVolumeChangedEvent
{
}
/// <summary>
/// 模块退出消息
/// </summary>
public struct OnModuleQuit
{
int moduleIndex;
}
/// <summary>
/// 模块开始
/// </summary>
public struct OnModuleStart
{
int moduleIndex;
}
public struct OnLoadingShow
{
}
public struct OnLoadingHide
{
}