VirtualFramework/Assets/Scripts/Actions/TipWindowAction.cs
2025-01-08 16:02:57 +08:00

70 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using QFramework;
using System;
using QFramework.Example;
using System.Linq;
public class TipWindowAction : IAction
{
public ulong ActionID { get; set; }
public bool Deinited { get; set; }
public bool Paused { get; set; }
public ActionStatus Status { get; set; }
private static readonly SimpleObjectPool<TipWindowAction> mPool =
new SimpleObjectPool<TipWindowAction>(() => new TipWindowAction(), null, 10);
string text = string.Empty;
string btns = string.Empty;
string audio = string.Empty;
public static TipWindowAction Allocate(string text, string audio, string btns, System.Action onDelayFinish = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.text = text;
retNode.btns = btns;
retNode.audio = audio;
return retNode;
}
public void Deinit()
{
if (!Deinited)
{
Deinited = true;
mPool.Recycle(this);
}
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void OnStart()
{
UITipWindowData data = new UITipWindowData();
data.txt = text;
var btnText = btns.Split(',').ToList();
foreach (var item in btnText)
{
data.btns.Add(new UITipWindowData.ItemData() { txt = item });
}
data.audio = audio;
UIKit.OpenPanelAsync<UITipWindow>(uiData: data, canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() => this.Finish());
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
}