VirtualFramework/Assets/Scripts/UI/UIModuleSelect.cs
2025-03-19 11:33:30 +08:00

145 lines
5.0 KiB
C#
Raw Blame History

using UnityEngine;
using UnityEngine.UI;
using QFramework;
using TMPro;
using UnityEngine.SceneManagement;
using System;
namespace QFramework.Example
{
public class UIModuleSelectData : UIPanelData
{
}
public partial class UIModuleSelect : UIPanel
{
AsyncOperation ao;
protected override void OnInit(IUIData uiData = null)
{
mData = uiData as UIModuleSelectData ?? new UIModuleSelectData();
backBtn.onClick.AddListener(() =>
{
Hide();
UIKit.OpenPanelAsync<UIModeSelect>().ToAction().StartGlobal();
});
setBtn.onClick.AddListener(() =>
{
UIKit.OpenPanelAsync<UISetting>(canvasLevel: UILevel.PopUI).ToAction().Start(this);
});
closeBtn.onClick.AddListener(() =>
{
Application.Quit();
});
}
protected override void OnOpen(IUIData uiData = null)
{
Content.RemoveAllChildren();
int moduleCount = 0;
int lastIndex = 0;
for (int i = 0; i < Global.Instance.appData.Modules.Count; i++)
{
var item = Global.Instance.appData.Modules[i];
Global.AppType curType = Global.AppType.All;
Enum.TryParse(item.type, out curType);
if (curType == Global.appTpe || curType == Global.AppType.All)
{
moduleCount++;
int index = i;
GameObject obj = GameObject.Instantiate(BtnItem.gameObject, Content);
obj.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = item.ModuleName;
obj.GetComponent<Button>().onClick.AddListener(() =>
{
Global.Instance.curModule = Global.Instance.appData.Modules[index];
UIKit.OpenPanelAsync<UILoading>(canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() =>
{
ao = SceneManager.LoadSceneAsync(Global.Instance.curModule.Scene, LoadSceneMode.Single);
UIKit.GetPanel<UILoading>().SetAsyncOperation(ao);
SceneManager.sceneLoaded += OnLoadFinished;
});
});
lastIndex = index;
}
}
GameObject more = GameObject.Instantiate(MoreItem.gameObject, Content);
//if (moduleCount == 1)
//{
// Global.Instance.curModule = Global.Instance.appData.Modules[lastIndex];
// UIKit.OpenPanelAsync<UILoading>(canvasLevel: UILevel.PopUI).ToAction().StartGlobal(() =>
// {
// SceneManager.LoadSceneAsync(Global.Instance.curModule.Scene, LoadSceneMode.Single);
// SceneManager.sceneLoaded += OnLoadFinished;
// });
//}
}
private void OnLoadFinished(Scene arg0, LoadSceneMode arg1)
{
SceneManager.sceneLoaded -= OnLoadFinished;
if (Global.Instance.curModule.Devices != null && Global.Instance.curModule.Devices.Count > 0)
{
var dev = DeviceController.Instance;
}
if (Global.Instance.curModule.body3d != null)
{
var body3d = Body3DController.Instance;
}
if (Global.Instance.curModule.score != null)
{
ScoreController.Instance.Init();
}
if (Global.Instance.curModule.Operations != null && Global.Instance.curModule.Operations.Count > 0)
{
var op = OperationController.Instance;
}
if (Global.Instance.curModule.FSM.Count > 0)
{
var machin = StateMachineController.Instance;
}
// 3D<33><44><EFBFBD>ʲ<EFBFBD><CAB2><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD>UI
//UIKit.OpenPanelAsync<UIRightTop>().ToAction().StartGlobal(() =>
//{
// TypeEventSystem.Global.Send<OnModuleStart>();
// TypeEventSystem.Global.Send<OnLoadingHide>();
// Hide();
//});
foreach (var item in Global.Instance.curModule.body3d.parts)
{
Global.Instance.cur3DPart = Global.Instance.curModule.body3d.parts[item.Key];
break;
}
TypeEventSystem.Global.Send<OnBody3DStart>();
UIBody3DData data = new UIBody3DData();
data.body = Global.Instance.cur3DPart;
UIKit.OpenPanelAsync<UIBody3D>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().StartGlobal(() =>
{
Hide();
});
TypeEventSystem.Global.Send<OnModuleStart>();
TypeEventSystem.Global.Send<OnLoadingHide>();
Hide();
}
protected override void OnShow()
{
}
protected override void OnHide()
{
}
protected override void OnClose()
{
}
}
}