95 lines
3.0 KiB
C#
95 lines
3.0 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using XMLTool;
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using TMPro;
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namespace QFramework.Example
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{
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public class UIBody3DData : UIPanelData
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{
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public Body3D.Body body = new Body3D.Body();
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}
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public partial class UIBody3D : UIPanel
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{
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GameObject root;
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protected override void OnInit(IUIData uiData = null)
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{
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DragBtn.onValueChanged.AddListener(isOn =>
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{
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DragBtn.transform.Find("SubBtns").gameObject.SetActive(isOn);
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Body3DController.Instance.allowDrag = isOn;
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Body3DController.Instance.SetStatus(Body3DController.Status.Drag, isOn);
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TypeEventSystem.Global.Send<OnBody3DDragChanged>();
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});
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DragBack.onClick.AddListener(() =>
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{
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GameObject obj = Body3DController.Instance.PopMoveObj();
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if (obj != null)
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{
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obj.GetComponent<ObjDrag>().OnDoubleClick();
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}
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});
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ActiveBtn.onValueChanged.AddListener(isOn =>
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{
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ActiveBtn.transform.Find("SubBtns").gameObject.SetActive(isOn);
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Body3DController.Instance.SetStatus(Body3DController.Status.Active, isOn);
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});
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ActiveBack.onClick.AddListener(() =>
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{
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Body3DController.Instance.PopActiveObj()?.gameObject.SetActive(true);
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});
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ResetBtn.onClick.AddListener(() =>
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{
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ResetCamera(0.5f);
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});
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}
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protected override void OnOpen(IUIData uiData = null)
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{
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mData = uiData as UIBody3DData ?? new UIBody3DData();
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BodyContent.RemoveAllChildren();
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root = Utility.FindObj(mData.body.Path);
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root.SetActive(true);
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foreach (var bodyData in mData.body.subBody)
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{
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var body = bodyData.Value;
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var bodyItem = GameObject.Instantiate(BodyItem.gameObject, BodyContent);
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bodyItem.transform.Find("Label").GetComponent<TextMeshProUGUI>().text = body.Name;
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var bodyToggle = bodyItem.GetComponent<Toggle>();
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bodyToggle.isOn = body.isShow;
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GameObject obj = Utility.FindObj(body.Path);
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obj.SetActive(body.isShow);
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bodyToggle.onValueChanged.AddListener(isOn =>
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{
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obj.SetActive(isOn);
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});
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}
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FreeCameraController.instance.gameObject.SetActive(false);
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Show3DCamera.instance.gameObject.SetActive(true);
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ResetCamera(-1);
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}
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public void ResetCamera(float moveTime)
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{
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Show3DCamera.instance.Set(root.transform, distance: 5, isRenderTexture: false, moveTime: moveTime);
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}
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protected override void OnShow()
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{
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}
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protected override void OnHide()
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{
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}
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protected override void OnClose()
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{
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}
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}
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}
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