2024-12-14 18:27:59 +08:00

81 lines
2.6 KiB
C#

/****************************************************************************
* Copyright (c) 2017 magicbell
* Copyright (c) 2018.3 ~ 2021.1 liangxie
*
* http://qframework.io
* https://github.com/liangxiegame/QFramework
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
****************************************************************************/
using System;
using System.IO;
using UnityEngine;
namespace QFramework
{
using UnityEditor;
[Serializable]
public class UIKitSettingData
{
static string mConfigSavedDir => (Application.dataPath + "/QFrameworkData/").CreateDirIfNotExists() + "ProjectConfig/";
private const string mConfigSavedFileName = "ProjectConfig.json";
public string Namespace;
public string UIScriptDir = "/Scripts/UI";
public string UIPrefabDir = "/Art/UIPrefab";
public bool IsDefaultNamespace => Namespace == "QFramework.Example";
public static UIKitSettingData Load()
{
mConfigSavedDir.CreateDirIfNotExists();
if (!File.Exists(mConfigSavedDir + mConfigSavedFileName))
{
using (var fileStream = File.Create(mConfigSavedDir + mConfigSavedFileName))
{
fileStream.Close();
}
}
var frameworkConfigData =
JsonUtility.FromJson<UIKitSettingData>(File.ReadAllText(mConfigSavedDir + mConfigSavedFileName));
if (frameworkConfigData == null || string.IsNullOrEmpty(frameworkConfigData.Namespace))
{
frameworkConfigData = new UIKitSettingData {Namespace = "QFramework.Example"};
}
return frameworkConfigData;
}
public void Save()
{
File.WriteAllText(mConfigSavedDir + mConfigSavedFileName,JsonUtility.ToJson(this));
AssetDatabase.Refresh();
}
}
}