2025-02-07 17:06:19 +08:00

79 lines
1.7 KiB
C#

using QFramework.Example;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace QFramework
{
internal class InputAction : IAction
{
public System.Action OnFinished { get; set; }
private InputAction()
{
}
private static readonly SimpleObjectPool<InputAction> mPool =
new SimpleObjectPool<InputAction>(() => new InputAction(), null, 10);
UIInputData data;
public static InputAction Allocate(UIInputData data, System.Action OnFinished = null)
{
var retNode = mPool.Allocate();
retNode.ActionID = ActionKit.ID_GENERATOR++;
retNode.Deinited = false;
retNode.Reset();
retNode.OnFinished = OnFinished;
retNode.data = data;
return retNode;
}
public ulong ActionID { get; set; }
public ActionStatus Status { get; set; }
public void OnStart()
{
UIKit.OpenPanelAsync<UIInput>(canvasLevel: UILevel.PopUI, uiData: data).ToAction().StartGlobal(() =>
{
this.Finish();
});
}
public void OnExecute(float dt)
{
}
public void OnFinish()
{
}
public void Reset()
{
Status = ActionStatus.NotStart;
Paused = false;
}
public bool Paused { get; set; }
public void Deinit()
{
if (!Deinited)
{
data = null;
OnFinished = null;
Deinited = true;
mPool.Recycle(this);
}
}
public bool Deinited { get; set; }
}
}