51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using QFramework;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TimeScaleController : MonoBehaviour
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{
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[Range(0, 10)]
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public float animSpeed = 1.0f;
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#if UNITY_WEBGL
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[System.Runtime.InteropServices.DllImport("__Internal")]
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private static extern void CopyToClipboard(string text);
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#endif
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private void Update()
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{
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Time.timeScale = animSpeed;
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if (Input.GetKeyUp(KeyCode.F8))
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{
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animSpeed++;
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}
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if (Input.GetKeyUp(KeyCode.F7))
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{
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animSpeed--;
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}
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if (Input.GetKeyUp(KeyCode.F12))
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{
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animSpeed = 1;
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}
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if (Input.GetKeyUp(KeyCode.F11))
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{
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animSpeed = 0;
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}
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#if UNITY_WEBGL
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if (Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightControl))
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{
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if (Input.GetKeyDown(KeyCode.Q))
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{
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Debug.Log("Ctrl + Q ±»°´Ï£¡");
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string str = string.Empty;
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str = $"Posision:{gameObject.transform.position}\nRotate:{gameObject.transform.eulerAngles}";
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CopyToClipboard(str);
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}
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}
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#endif
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}
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}
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