121 lines
3.3 KiB
C#
121 lines
3.3 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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namespace QFramework
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{
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internal class AnimationAction : IAction
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{
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public System.Action OnFinished { get; set; }
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private AnimationAction()
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{
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}
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private static readonly SimpleObjectPool<AnimationAction> mPool =
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new SimpleObjectPool<AnimationAction>(() => new AnimationAction(), null, 10);
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string path;
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string animName;
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Animation anim;
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string frame;
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string speed;
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public static AnimationAction Allocate(string path, Dictionary<string, string> datas, System.Action OnFinished = null)
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{
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var retNode = mPool.Allocate();
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retNode.ActionID = ActionKit.ID_GENERATOR++;
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retNode.Deinited = false;
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retNode.Reset();
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retNode.path = path;
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retNode.animName = datas.ContainsKey("animName") ? datas["animName"] : "";
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retNode.frame = datas.ContainsKey("frame") ? datas["frame"] : "";
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retNode.speed = datas.ContainsKey("speed") ? datas["speed"] : "";
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retNode.OnFinished = OnFinished;
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return retNode;
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}
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public ulong ActionID { get; set; }
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public ActionStatus Status { get; set; }
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public void OnStart()
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{
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GameObject obj = Utility.FindObj(path);
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if (obj != null)
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{
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try
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{
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anim = obj.GetComponent<Animation>();
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if (string.IsNullOrEmpty(frame) == false && frame != "-1")
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{
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int curFrame = 0;
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int.TryParse(frame, out curFrame);
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anim.clip = anim[animName].clip;
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anim[animName].time = curFrame / anim.clip.frameRate;
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anim[animName].speed = 0;
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anim.Play(animName);
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this.Finish();
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}
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else
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{
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float curSpeed = 1;
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if (string.IsNullOrEmpty(speed) == false)
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{
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float.TryParse(speed, out curSpeed);
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}
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anim[animName].speed = curSpeed;
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anim.Play(animName);
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}
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}
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catch (Exception)
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{
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Debug.LogError($"{path} <20><><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD> {animName} <20><><EFBFBD><EFBFBD>");
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}
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}
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else
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{
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Debug.LogError("δ<>ҵ<EFBFBD>·<EFBFBD><C2B7><EFBFBD><EFBFBD>" + path);
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this.Finish();
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}
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}
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public void OnExecute(float dt)
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{
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if (anim != null && anim.isPlaying == false)
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{
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this.Finish();
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}
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}
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public void OnFinish()
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{
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}
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public void Reset()
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{
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Status = ActionStatus.NotStart;
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Paused = false;
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}
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public bool Paused { get; set; }
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public void Deinit()
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{
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if (!Deinited)
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{
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OnFinished = null;
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Deinited = true;
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mPool.Recycle(this);
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}
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}
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public bool Deinited { get; set; }
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}
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} |